Fiora Bugs
I've just been playing fiora for a couple games and I wanted to point out a couple of bugs that I noticed throughout my terribly fun (although horridly performed) gameplay.
First, her ult. When the healing field should have been proc'ed on several different occasions it failed to do so. Twice in 4 games it didn't go off for no reason I could discern. Once when the targeted enemy died in impassable terrain (getting pulled by blitz through a corner) the healing field didn't show up even though it would have covered passable terrain, and (spaghetti code? feature?) when an enemy with an active Guardian Angel dies, the healing field again fails to show up.
Second, while playing The Grand Deulist I noticed occasional .5 ms delays in the cast time for her W. It seemed though that I was immune to damage from the time I pressed W to the end of the Parry animation, a total of 1.25 seconds of immunity as opposed to the intended .75. Because it only happened a few times this isn't really exploitable, although this could come in for some clutch stuns.
Third, Bladework. I understand that the second AA should only be doing 200% damage as opposed to regular Crit damage, but for some reason I found that the first auto attack was dealing just as much damage as the second one. I first noticed this while taking a tower and using E for the attack timer reset. The first auto attack after E was activated dealt twice as much damage as the ones before and after it. I later tested this against minions and indeed, with an AD of 166 both the first and second Auto Attacks were dealing 322 (200%) damage.
Anyway, thanks for hearing me out and I hope this helps get her fixed. She's a really fun champion that makes me feel really cool while playing her. I think the rework was a fine piece of work.