Ability effects appearing much further from the champ than they should be

deinonychus1·5/26/2017, 4:03:17 AM·1 votes·313 views

Whenever I play, Ekko's Q, Jinx's R, and Xayah's E (and maybe Q, that one's difficult to tell) all have their effects appear much further than they are supposed to be. Ekko's Q VFX appear nearly twice as far from him as they should, making it look as if he has Jhin-level long poke, Xayah's feathers seem to be inconsistently so, and Jinx's R VFX start MUCH, MUCH further from her than they should.

I tested Jinx (the only one of the three I own) in the training mode, and when I shot the R from fountain, the rocket appeared between the enemy lane turrets! In all cases, all other effects, including damage, follow the pathing, length, and timing they should, but the VFX act as if the player were much further along the path of the ability. I don't know if it effects other champs. I'll see if I can figure out how to record this from training mode, so I can link a video.

If anyone from Riot reads this and fixes it, please message me or reply to this post to let me know, because this bug makes Ekko difficult to play against and Jinx absolutely IMPOSSIBLE to play as or against; it royally ruins my gameplay experience whenever these champs (particularly Jinx and Ekko) are in the match, and I've been wanting to try Jinx again.

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