1000 ways to improve League of Legends
SurrealJC (NA) submitted 2 months ago in Miscellaneous
Universal Fixed!: Critical bug - Unable to connect issue on every first connection attempt. Very annoying to have to open a program and sign in twice because it crashes every time.
Chat: Correct cursor to set default location to chat text entry box in champion select, in team builder, post game, in other lobbies.
Fixed!: Scrolling down too fast in menus, shop, store causes it to scroll back up and jump up and down.
Return to shop when match is declined, if player was in shop.
If player is in shop delay matchmaking until player idle (30 seconds).
Fixed?: Shop bookmark times out too fast
Fixed: Change surrender time in ARAM to 15 minutes.
Add champion EXP points to ARAM at 0.5x the effectiveness. Why exclude part of your user base from this cool useless feature?
Complaint?: Add "Purchase 500 rp for 20 000 IP" Come on... that's only 8 cheap skins per year if you play every day! I earned 151k IP in my first year and I STILL don't have a third rune page but I have 40 champs and a good amount of runes. I still don't have enough to make an ARAM specific rune page. Come on, I'm not going to spend money anyways so you might as well let us advertise some good skins.
Hashtag: If this isn't already a thing, enable # to be used to report bugs in game. Build a database of all humourous entries to filter out of search parameters.
Load screen Progress bar and Countdown Help players not AFK at the load screen by creating a 0-100% indicator and estimated time till game starts.
Boards Add "quote, Edit, Delete Etc." to the top of posts as well as the bottom.
Add ability to change title of post/thread I can't change this title to My ongoing upgrade list.
Add a file structure to boards: Social/Technical - Art/Video/Community Creations, Champions/Items/Requests/Maps/Gamemodes/Bugs
Integrate friends list with boards
Favoriting and Following posts to create a personal page feed
Active tribunal: Allow more people to join or vote on the cases openly
Appoint moderator status to the most active Boards accounts
Add more pictures like spells and minions
Create Boards team to tag or ignore posts that have not been addressed by the community.
Create RSS feed to allow RIOT responders to get all the new posts. Just get a group together to surf and manage the boards for a few hours a day.
Respond to more posts. I'm sure there are millions every day so that is why you must appoint a moderator force composed of highly active community members. Pay them RP. Easy for you.
Allow users to tag and flag their own posts or replies as "inquiry" or "response" ("news","Input",etc.) and ensure all posts that do not have much "response" gets some attention.
Reward toxicity with public achievements. Verbal abuse: 10, Negative attitude: 20, AFK:5
Profile Clicking on a mastery page on the pixels between two menu options just cancels the selection and maintains the old mastery page selection. (Countless times I've selected my ADC mastery page in good faith only to see once I am in game that it is still on the support page from last game.)
Add ability to drag and drop mastery pages to sort them please hurry up on this one
When changing title of a mastery page, upon exiting screen user is not prompted to save changes to masteries. Add new message "you have unchanged additions to your mastery titles, would you like to save?"
Consistency is efficiency: Autosort runes on rune pages in a more logical order. /lvl runes beside flat runes laid out in the same order as the item sorting in the shop is.
Time is Mastery: Remove the message box "Masteries saved successfully 'OK?' and replace with small notification box. When you have 10 seconds to change your masteries and you still haven't picked a summoner spell and you click save and this message pops up just to bug you: Oops, guess what? You didn't have time to pick a summoner spell now.
Friends List Integrate friends list with Boards
Add ability to report people from "recently played" list
Ranked Teams Add Primary + Secondary lane positions for each person to register under
Team Builder Add ability to back out of 5 man ready search (In case you forgot smite, noob!)
Add ability to change lane/role of search, during search.
Allow host to change team members positions.
Allow host to kick invited players to make room for prefered players.
Lack of supports! - Initiate the Support Initiative! Make new champs for support, offer more support type items, make a trio of support champs that are based on something like, the elements, or the goddesses from zelda. Please please No one plays supports and it always takes forever to find one in team builder!
Spectating *Bug pressing player hotkey (1-5, q-t) changes from 1 press of the button to view champion to requiring double tapping the key after a random amount of champion camera changes.
Alternate Exit strategy for spectating. Of course I left a game and NO I DO NOT WANT TO RECONNECT!
Match Making system Add a "rejoin" button to the notification that you "were removed from the match making due to inactivity. -Make it faster to get back into the que.
Champion Select Vote to abandon game! If 4 people click the rematch button, all users are returned to the search. Feature to prevent false leaver busters and prevent trolls from ruining gameplay
Critical update: Add cooldown times to summoner spell descriptions. I know this is supposed to be a very memory intensive game but you can give us a little leeway here.
Bug: After viewing friends profile and clicking on a mastery page all your mastery selections in the champion select screen will be the masteries of the last viewed profile. To fix one must go to their own profile and select the mastery page you wish to use.
Mouse over on masteries will display the little mastery box (21/9/0) ABOVE the upper limits of the screen as you move up the list.
In Game Features
Twitch account linking to stream in game without additional programs or effort. Automatic bandwidth detection to correct settings automatically.
Bug: Jungle camps resetting too fast: You need to fix the rate of speed the minion turns back and forth. It is hitting the cap immediately and without visibly making 6 attempts to return.
More Beginner: Add jungle camp range indicators for bots, just like are on the turrets. User Friendly: Mouse over the EXP bar creates a range display indicating the range required to gain EXP from minion deaths.
Control Issue: I'm always clicking on the top left corner of the mini map when I try to click and run to the lower right of the screen. Alter the map move command to require double clicks or some other key/click combination.
Critical bug: AI Minion evasion. It hasn't happened in a few days but I experienced several moments where my champion would walk back and forth in front of a minion, unable to move around it, causing me to die.
Sound seems to be slightly TOO quiet when standing at the edge of the screen. Volume seems to drop to less than 10% at the edge of the screen.
Bug: Seems to be some type of bug causing my mouse to remain as the blue target icon, or whatever icon it was hovering over before???
Allow us to see allies abilities, cooldowns and active items when selected.
Hurry up with this one: In game chat - optional plug-in? Some computers can:t handle external software running in background. I shouldn't need an $800 computer to play League smoothly.
Fixed: Annoying bug: When activating follow mode after death you are unable to toggle it off without doing some tricks.
Mouse colour options: I always lose track of my mouse because it turns the same colours as the enemy champions and their spells when it is hovering over them. Add custom colour option, or green highlighter colour option.
Add option to have mouse change colour on mouseover or always stay the same.
Half Fixed: Add more damage report slots in the death description. Or is the limitation on purpose?
Add permanent zone/slot for minion damage and turret damage aside from 3 enemy champion damage slots
Add summoners rift clock icon inside dragon pit for team with vision of dragon death. (So we don't have to press tab all the time.... cause I'm lazy! Just an Idea.) Maybe a little monument with flags that go up to show how many flags you each have every time you walk past the dragon pit.
Ethics: Unilateral ban vote system to kick feeders out of the game?
New ping system to allow "Drawing" lines to non-verbally explain to players how you'd like them to position for a play you'd like to make. OR hold ping to create countdowns
Reduce ping bans by correcting same location pings to most recent ping and only playing sound once every 3 pings/seconds
Fixed?: bug: Item slots: Clicking and dragging to move items does not register until mouse has moved the distance of 2 item slots causing difficulty moving items to adjacent slots quickly.
Intuitive Item adjust: Make item slots detect nearest quadrant when dragging items to corner slots. (This will enable sloppy mouse dragging to speed up item movement ability)
Allow moving item slots IN shop window.
"vision follow mode" automatically adjusts follow mode vision towards the direction the champion is travelling @ 65% of screen blah blah thinggy whatever.
New 5.9: Great job fixing the auto attack detector to on cursor. Apply these changes to single target spells.
Critical bug: Control/AI pathing: When clicking exactly behind a minion champ will walk left and right and left and right unable to simply walk around the minion.
No way to see shields if playing with health-bars off. Improve shield health display.
Fix semi follow mode screen movement glitch when walking from nexus after backing.
Add shift click command 2 waypoint entry to allow better path when clicking around small walls.
Bug-When pinging on the minimap and then clicking the minimap to view that screen, some details of the ping are lost: Nametag on "on my way" ping. I believe this glitch is causing ashes arrow to be invisible or not cast occasionally.
Fix: When reading a tooltip mouseover for items or spells: minions in the background will cause the tip to disappear if they walk under the mouse/spell/item slot. It also disappears on its own while you are still reading.
Bug: Flashing at the moment the victory screen animation commences cancels the automatic camera movement.
Post game stats
Critical additions -Amount of time spent "out of combat" -Damage shielded -Miles walked (Miles, Pixels, Km) Whatever seems rational -Status Effect Group: Number of CC applied -Stuns, Knock-ups, Slows, Silences, fears applied (Unique stats like Charm(fear), Whimsy(silence) and Tempered Fate(.......stun?) might need to be ignored? Or grouped with the most similar status effect.) (There are stats for wards placed and largest critical and amount of healing done, so why give information on those types of champions but not the amumu's and leona's and bard's of the realm?)
Concept additions -Largest CC Combo -Lives saved (excluded in aram) When ally is below 15% health and you use status effect or just intervene and kill enemy you earn 1 life saved (Only if low hp ally becomes out of battle within 2 seconds, indicating retreat. this will prevent killsteal counter from calculating kill steals as lives saved. See below). -Kills stolen (When player intervenes in a solo fight and does only 5-10% of the dmg. to enemy but gets the kill and both players are above 15% hp) -Add team fight damage... , kills, etc? ?Huh? -Add team fight participation % stat calculated by time spent in battle with 2 or more other players.
-Add stat over time line graphs Consider on graph/mouseover objective complete display (Kills) and individual stat timelines for each champion. Help us analyze our weak areas.
Items Operation support Items: anti CDR item anti crit item
2x Cinderhulk build is OP
Reduce the cost and overall damage of items by 5%. Why? I can't remember, I wrote this note a while ago. To increase the pace of the game. What else?
Item sorting in shop: AD items with CDR show up under "magic" items.
Allow "Or" list button filters rather than only "and" filter radio buttons.
Always have both types of pots under recommended items in ARAM
Champions Ashe has a critical graphics glitch similar to the ping detail graphics glitch. If you cast the arrow off screen and click on the minimap the arrow seems to disappear and not have casted. This is an easy to replicate glitch
Make Bard Viable Bard: Allow AI pathing into the magical journey. Perhaps make his chimes into micro wards of an enemy walks over them
Chimes: More chimes if bard has smite+Hunting Machete. Give chimes more of a support role by adding "vision if touched by enemy" and reduced enemy bush spawning. Chimes
Magical Journey has a short delay that causes it to be almost useless during a heated battle. Consider 1 second movement speed after using portal. Make him OP then nerf him. Its the only way to do this right.
Caretaker's Shrine needs more movement speed scaling with AP and/or increasing by level in amount and/or duration. Add vision to shrines, or vision when crushed. Come on, zyra has it, nidalee has it, cait has it, kalista, ashe, lux maokai, shaco. Why treat bard so poorly?
Cosmic Binding's range is horrible. Have it increase per level and make the cooldown constant @ 9 seconds
Teemo Countdown: Put countdown timer on his passive to have a more clear visual about when you will become invisible. Verify this concept is applied to all the Malphites and Garens of the realm.
Twitch: When blind, auto-attacks still apply poison stacks. I don't think that should happen since the attacks are missing.
Leblanc: Seems to remove fear after using distortion, fear still goes on cooldown and leblanc is still able to activate distortion somehow.
Ashe: The arrow doesn't actually help HER at all. The stun is hardly effective as a personal tool. I suggest increasing the stun over short distance and decreasing the amount of time it increases from a shorter range. Add a minimum of 1 second stun?
Nasus: Stack display should be literal with a tooltip indicating the max damage added. Or since you've decided to stick with the opposite, display actual stack number in tooltip rather than/as well as damage resulting from stacks.
Xerath: Xerath's Q range display indicator is very wide and rectangular. It might be hitting targets a couple pixels in front of the indicator.
Soraka: Consider the changes made to nidalee to allow her to JG. Apply 25% effectiveness healing from star-calling onto a jungle monster.
Graves: Apparently his E fails when he is auto attacked? I dunno about dat one.
URF Balance In effort to help make URF a permanent and balanced gamemode:
Zyra - Max 3-4 plants Lux - Cooldown of e starts after explosion Morgana - Change Perma-Root 4 hit kill All Champs - Bonus %10-%25 Base Armor/Magic resist Spawn Baron @ 15 minutes, Respawning every 4 minutes Dragon respawn every 3 minutes Adjust other camp respawn time
Add skinboost
Hexakill Really riot?: Add skin boost for hexakill just like you did for snowdown and aram.
New Gamemode Concepts Undertaker: All champs have 5 lives and are constantly losing health. Instead of doing damage, spells heal the enemy and heals damage allies. Increase base health, invert health regeneration.