optimize your fucking game
Senna ult brings me from 60fps to 25 Senna ghost brings me to 20 ??????? even qiyanas fancy vfx don't bring my PC to a crawl all low settings btw
Senna ult brings me from 60fps to 25 Senna ghost brings me to 20 ??????? even qiyanas fancy vfx don't bring my PC to a crawl all low settings btw
That's not a bug. That's what we call a potato.
Not necessarily. My computer is a year old gaming computer than can run 3d with no lag. YET I still have LOTS of issues with league.
Don't be rude just to be rude. Riot's client just gets worse. Call a spade a spade.
"Can run 3d with no lag"
Fam, that's a very vague timeline. You have from the n64's release to today.
There might be optimization issues, but OP's framerate dropping from 60 to 20 means he needs to feed the hamster.
"Can run 3d with no lag"
Fam, that's a very vague timeline. You have from the n64's release to today.
There might be optimization issues, but OP's framerate dropping from 60 to 20 means he needs to feed the hamster.
Okay, how about that I can run Overwatch, TF2, or etc with a soplid 200+ framerate. But League can barely muster up a solid 100-120. It needs optimization. I used to be able to run it on far lesser hardware at 300 FPS but each patch slowly worsens it.
Thats because league went from a game where anyone could enjoy it to a game where you need a 144hz monitor, 2 GTX 2080Ti's in SLI, intel i9-9900k, 32GB Ram and a water cooling loop just to be able to have a fair and even fight against someone.
Thats because league went from a game where anyone could enjoy it to a game where you need a 144hz monitor, 2 GTX 2080Ti's in SLI, intel i9-9900k, 32GB Ram and a water cooling loop just to be able to have a fair and even fight against someone.
That's the worst part, it doesn't matter. It just doesn't use hardware at all. It's so badly programmed to function in 2019 it's insane.
lol true true
lol true true
Like it barely utilizes my CPU or GPU but I still get shit frames. It's because it's programmed to handle like 2009 hardware and apparently not anymore than that LOL
Thats because here at riot we believe we know we can treat you like shit provide horrible products and shove skin after skin down your throat and still make money because you dumb fucks are addicted like cocaine addicts. ~riot games circa 2019
Thats because league went from a game where anyone could enjoy it to a game where you need a 144hz monitor, 2 GTX 2080Ti's in SLI, intel i9-9900k, 32GB Ram and a water cooling loop just to be able to have a fair and even fight against someone.
Nah I have a 2070 5 hz 8600k and a 144hz monitor, league does not run well. Upgraded from i5 4690k and r9 280x last year, the game just isnt working correctly. Has nothing to do with fps I'm always over 200, gsync with frame cap doesnt help, and there's no stability issues with my connection. It has something to do with minions (as always lol), just test it for yourself, enable movement prediction at beginning of the game and watch as you jitter and skip around then turn it off and back on again after minions spawn. Watch as the game suddenly looks normal again.
There's either some corrupted code or servers are having some sort of problem.
Movement prediction has always been jank, if it's enabled and you're running the game at a higher fps than your monitor's refresh rate, it does some weird stuff. Movement prediction in reality is really just a de-sync in movements. With it on it's... You input movement, player moves on your computer, then it moves in the server, so it appears like the input lag when moving is gone When input movement is off, it's the opposite, your input is sent to the server where it's moved, then it gets updated on your computer. Both cases, the server still has your real position though, so part of the jank movement with movement prediction on is really your character's position syncing up with the server's real position, though I have no clue why it still only happens when your fps is higher than your refresh rate. Aside from the janky movement, pros don't use movement prediction because it's not accurate information, they'd rather deal with the input lag if it means that your character's position is more accurate.
My point is that after minions spawn, you NEED to enable movement prediction for any semblance of a normal game experience. That's not supposed to happen, my internet stability is perfect and my hardware is good. This is indicating that there's something seriously wrong with the game/server. Movement prediction is there to mitigate the effects of massive packet loss, yet i can stream 6000 bitrate and drop 0 frames or download at a consistent 300MB/sec while league usage is in the kilobytes. This can easily be verified by simply going to just about any NA streamer, watching a teamfight vod, then going to any japanese player and doing the same.
Watch this japanese streamer's vod: https://www.twitch.tv/videos/510452298?t=3h47m5s
Note the smoothness of animations even in teamfights.
Next go to just about ANY NA streamer, note how clunky and cancel heavy the animations are. (heres an example from panunu: https://clips.twitch.tv/AltruisticCrowdedPlumageEagleEye)
This is not related to stream encoding nor does it have anything to do with stream settings whatsoever. Want even more proof? Go to a streamer with an HD cam and pay attention to how there is no frameskipping on the cam yet there's all this jitter in game. If it were internet related, their cam skipping would line up because their entire stream is being put out as 1 unit.
Lemme reword it. Enabling Movement Prediction de-syncs your character position that you see in game, with the character position that the server sees. How is it doing this?
Well let's take a look at what happens when you input a movement command with Movement Prediction off.
Here's what happens when you have Movement Prediction on
With Movement prediction on, it feels like you move near the moment your right click, because it does. However, all hit box detection and such are handled on the server, where the position has yet to be updated which can make what you see misleading, say dodging a skill shot, it didn't look like it hit on your screen, but on the server it did. This is why pros don't use movement prediction. They want accurate information of their own character's position.
It does nothing to mitigate the effects of packet loss, it mitigates the feeling of moving with high ping. However to my knowledge, it only makes the character's movements feel more smooth, it does nothing for say abilities, and auto attacking of the sort.
The only bug I know of when having movement prediction on is that playing with FPS higher than your monitor's refresh rate makes your character look like it's teleporting back and forth. Why? I don't really know.
NOW for the reply of your message. That JP streamer has 20 ping, Panunu's vod isn't working so I looked up a video of him online, he plays on 50 ping, much easier to consistently do a perfect animation cancel with lower ping, that's all there is to it. Take a look at any LCS game, and look for the mechanically challenging movements. Look up that player's stream or youtube, and watch him play in soloQ, their movements are completely different. Why? Because LCS games are LAN, where the ping is pretty much 0ms, while depending on where you live, their ping could be like 20ms, to 40ms+
Lemme reword it. Enabling Movement Prediction de-syncs your character position that you see in game, with the character position that the server sees. How is it doing this?
Well let's take a look at what happens when you input a movement command with Movement Prediction off.
- You hit right click
- You send a movement request to the server
- The server updates your character's position
- The server sends back your character position
- The character's position on YOUR screen gets updated
Here's what happens when you have Movement Prediction on
- You hit right click
- The character's position on YOUR screen gets updated
- You send a movement request to the server
- The server updates your character's position
- The server sends back your character position
With Movement prediction on, it feels like you move near the moment your right click, because it does. However, all hit box detection and such are handled on the server, where the position has yet to be updated which can make what you see misleading, say dodging a skill shot, it didn't look like it hit on your screen, but on the server it did. This is why pros don't use movement prediction. They want accurate information of their own character's position.
It does nothing to mitigate the effects of packet loss, it mitigates the feeling of moving with high ping. However to my knowledge, it only makes the character's movements feel more smooth, it does nothing for say abilities, and auto attacking of the sort.
The only bug I know of when having movement prediction on is that playing with FPS higher than your monitor's refresh rate makes your character look like it's teleporting back and forth. Why? I don't really know.
NOW for the reply of your message. That JP streamer has 20 ping, Panunu's vod isn't working so I looked up a video of him online, he plays on 50 ping, much easier to consistently do a perfect animation cancel with lower ping, that's all there is to it. Take a look at any LCS game, and look for the mechanically challenging movements. Look up that player's stream or youtube, and watch him play in soloQ, their movements are completely different. Why? Because LCS games are LAN, where the ping is pretty much 0ms, while depending on where you live, their ping could be like 20ms, to 40ms+
So riddle me why I can 100% get cancels on EUW where my ping is 105 compared to NA where I can't animation cancel at all despite 30 ping.
¯\(ツ)/¯ Hell would I know, but I'm definitely call bull on getting 100% perfect cancels with 105 ping, and 0% perfect cancels at 30 ping. Not saying it's impossible to get ANY perfect cancels with 105 ping, but 100% must be an exaggeration, and so is the 0% on 30, especially with your rank.
I would hate to see the op play path of exile. I have a steady 190 fps in league on max settings and can no longer play poe because I have seconds per frame at times on lowest settings.
[{quoted}](name=Freeza with an I,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=0000000000000000,timestamp=2019-11-18T15:09:55.656+0000)
Okay, how about that I can run Overwatch, TF2, or etc with a soplid 200+ framerate. But League can barely muster up a solid 100-120. It needs optimization. I used to be able to run it on far lesser hardware at 300 FPS but each patch slowly worsens it.
Sure you can run, SURE.
Lie more please.
Sure you can run, SURE.
Lie more please.
In what way am I lying? Overwatch is an extremely better optimized game. TF2 is older. Those framerates are easy to get. League struggles due to its lack of multi-core use or GPU usage.
[{quoted}](name=Freeza with an I,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=000000000000000000020000,timestamp=2019-11-19T09:08:40.711+0000)
In what way am I lying? Overwatch is an extremely better optimized game. TF2 is older. Those framerates are easy to get. League struggles due to its lack of multi-core use or GPU usage.
What resolution?
800x600?
Alright.
What resolution?
800x600?
Alright.
1920 x 1080. Stop trying to cause drama because you absolutely have no idea about what you're talking about.
[{quoted}](name=Freeza with an I,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=00000000000000000002000000000000,timestamp=2019-11-19T09:25:53.475+0000)
1920 x 1080. Stop trying to cause drama because you absolutely have no idea about what you're talking about.
You know what I am talking about, I am talking about your delusional shit-posting.
There is no way u have 200 fps meanwhile potato'ing low FPS in league, just stop lying at yourself atleast.
You know what I am talking about, I am talking about your delusional shit-posting.
There is no way u have 200 fps meanwhile potato'ing low FPS in league, just stop lying at yourself atleast.
League only utlizies around a single core of my CPU. It bottlenecks itself. Meanwhile Overwatch fully utilizes my hardware to give me a higher FPS. League has no modern optimization, and compared to modern games runs horrible. It runs worse than TF2, a game as old as it on a older engine that has so much bloat on it but still manages to give me better frames.
[{quoted}](name=Freeza with an I,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=0000000000000000000200000000000000000000,timestamp=2019-11-19T09:29:07.455+0000)
League only utlizies around a single core of my CPU. It bottlenecks itself. Meanwhile Overwatch fully utilizes my hardware to give me a higher FPS. League has no modern optimization, and compared to modern games runs horrible. It runs worse than TF2, a game as old as it on a older engine that has so much bloat on it but still manages to give me better frames.
I am playing League at 2K resolution, with shittons of background apps, and I dont have any issues besides major team fight FPS drop which happens for everyone with high-end machines that's the real issue but I dont get FPS drops to unplayable gameplay.
Potato PCS ofc will drop below 60, game indeed requires major optimization and enhancing.
I am playing League at 2K resolution, with shittons of background apps, and I dont have any issues besides major team fight FPS drop which happens for everyone with high-end machines that's the real issue but I dont get FPS drops to unplayable gameplay.
Potato PCS ofc will drop below 60, game indeed requires major optimization and enhancing.
What exactly are you arguing then?? You agree the game needs optimization, yet it's completely out of the question that I have good FPS in everything but League?
[{quoted}](name=Freeza with an I,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=000000000000000000020000000000000000000000000000,timestamp=2019-11-19T09:35:16.853+0000)
What exactly are you arguing then?? You agree the game needs optimization, yet it's completely out of the question that I have good FPS in everything but League?
I am argueing that u are miserable damn liar. I am not getting extreme FPS drops but yes I do drops. SO learn a difference between unplayable and playable...
I am argueing that u are miserable damn liar. I am not getting extreme FPS drops but yes I do drops. SO learn a difference between unplayable and playable...
Are..Are you cry typing? LMAO
[{quoted}](name=Freeza with an I,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=00000000000000000002000000000000000000000000000000000000,timestamp=2019-11-19T09:49:50.445+0000)
Are..Are you cry typing? LMAO
Seems you're.
That's not a bug. That's what we call a potato.
Many people have had trouble since patch 9.22 and the new client dropped, myself included. Something in the code is a buggy mess that sends GPU/ CPU/ network load through the roof for no reason causing framedrops and crashes.
Many people have had trouble since patch 9.22 and the new client dropped, myself included. Something in the code is a buggy mess that sends GPU/ CPU/ network load through the roof for no reason causing framedrops and crashes.
this, been having it ever since this patch, crashed 4 times today alone
Its league&Riot's problem. You don't really know what you are talking about. There are lots of people with pc specs well above league's recommended requirements having frame drop issue & client issue. League is unstable & poorly maintained currently. And this is not a problem of optimization on user's end. This all happened after recent 'preseason patch' Its not a coincidence. (Same pc, same settings, but bunch of problems right after the patch. And all these PCs are well above recommended requirement specs. I personally pull about 200+fps on high settings, yet i have frame drop issue after the patch) Just because u don't have a problem it doesn't mean others aren't having problems. You maybe lucky for now but it won't be for long if u let riot not fix issues like this.
This entire post was made before the preseason patch.
thats true. But there were people with client errors & other in-game issues prior to preseason patch as well. Preseason patch made it obvious that there are flaws from riot's end. Obviously good number of people had issues before preseason patch. (if you go through the forum or talk to other users they will tell you. League isn't perfect) It is true that this post was made before preseason patch, but that doesn't mean his/her problem isn't real nor cause of the issue is always on user's end. I personally did not have a problem before preseason patch, but there were people with in-game issues (or client errors) before preseason patch. Preseason patch just brought it to the surface. I am not saying there were bunch of problems before preseason patch (it's not in my experience cuz i wasn't the one with the problem back then. ) but i heard lots of users complaining about different errors. and some troubles maybe caused by user's computer. i'm not gonna deny that. nonetheless riot did have different in-game bugs(lots of in-game bugs actually if i remember right) / client errors before preseason patch as well. We can't assume that this person's issue is purely his fault.
Can you post your computer specifications?
League definitely needs some work. It has serious problems with frame drop. Its not the comp. They need to fix these issues.