Aatrox Q doesnt work quite as described
ok so aatrox is only suppose to be knocked out of his q by a skill with knock or pop up or something along those lines, but ANY skill will knock him back to starting position. even if a ranged attacker's basic attacks cause some kind of effect it will hit him back. also after he jumps auto attacks should have to be reset, and he should have to be locked onto again. nothing worse then when an archer is attacking u and u jump over a wall and die when your over the wall but not quite touched down yet.... I just think the mechanics of it are a little messed up and need some rework.