"Skills Shots" have a significant delay.
After the 5.2 patch, I've noticed (from my two games) that skill shots behave differently now. I will be clicking (as most people do while playing) to constantly move my champion. I will then select an ability (Since I just played Malz, I'll use his W) and select the area in which I want to use it. Well within the radius given, the spell is cast and placed where I selected (I don't use smartcast). Then, I will move my champion in a different direction. Normally, that's how it works, and how it should works. However, with the new patch, I will select the spell, and the area, and press the left button within the radius, and then attempt to move, anddddd my W has been cast to where I'm moving Malz. If I'm standing still, and doing nothing, this is fine, but it seems like if you're trying to do things in quick succession, the game is having trouble keeping up with it. (80-ish ping, with a solid 30 fps, in frame-lock[I wouldn't be getting any-more than 30, but hey]) Is anyone else experience things like this? My earlier game was on rengar, and I'd be throwing my Bola Strike (E) backwards half the time.