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[GAMEPLAY]Smite's new stack system is bugged; the CDR from Summoner's Insight does not apply.

Copper Leaf··43 votes·9,884 views

With the Smite Stack System intruduced in patch 5.1, the mastery Summoner's Insight (10% CDR for Summoner Spells) does not reduce the recharge time for Smite.


What it does instead is reduce the 15 second cooldown timer between expending two charges by 1.5s, but that does pretty much nothing (as of Patch 5.2, it doesn't affect Smite at all), and comparing with other skills it is quite easy to see that this is not intended.

Every other spell works exactly the opposite way; see Corki's R, Velkoz' W, Vi's E, Zyra's W, Heimerdinger's Q, Azir's W and Akil's R for reference: normally, the recharge time is the one that is affected. I assume this was simply an oversight, considering that summoner spell CDR is only found in this one specific mastery and nowhere else.


I really hope this gets fixed soon, because the way it is now, not only is it inconsistent with everything else, the points in Summoner's Insight also seem to be just wasted. (And it quite frankly puts a needless damper on strategic diversity)

24 Comments

RiotFearless8 votes

Hey all! Thanks for the report. This is on our list of issues. While it's technically correct in terms of how it works, I'd agree that we would probably prefer the opposite effect for both clear expectations and game health.

Copper Leaf2 votes

Thank you for your reply, it's great to hear we got red support on this :)

Jesus is Savior3 votes

{quoted}

Hey all! Thanks for the report. This is on our list of issues. While it's technically correct in terms of how it works, I'd agree that we would probably prefer the opposite effect for both clear expectations and game health.

This didn't get fixed in the new patch.

Will it be fixed in the next one?

Copper Leaf1 votes

Are there any updates on this? We are already a fair bit into the second cycle, and there is nothing new on PBE about it.

One thing to note is that with patch 5.2 it has actually gotten worse: Smite is now no longer affected at all. (neither the stacks nor the cooldown between stacks) This change was also undocumented.

Jesus is Savior1 votes

Update please.

Jesus is Savior1 votes

{quoted}

Hey all! Thanks for the report. This is on our list of issues. While it's technically correct in terms of how it works, I'd agree that we would probably prefer the opposite effect for both clear expectations and game health.

5.3 is coming out tomorrow. Is this going to be fixed? Or am I going to be playing ANOTHER month with gimped masteries and smite?

I'd like to climb to gold. Playing with broken masteries doesn't help.

Jesus is Savior3 votes

{quoted}

Hey all! Thanks for the report. This is on our list of issues. While it's technically correct in terms of how it works, I'd agree that we would probably prefer the opposite effect for both clear expectations and game health.

TY for the fix. It would be nice if it was mentioned in the patch notes so I didn't freak out a bit (sorry), but whatever, it's fixed :D.

It's fixed guys! Fixed fixed fixed!

Jesus is Savior6 votes

Riot please fix. I'm one of the few junglers who actually puts 9 points into utility.

maikokk2 votes

i was in that camp too. it almost became a requirement with the jungle changes imo

maikokk3 votes

i don't think this is a bug, i foresaw this happening when they announced it because of the way the ammunition system was worded. the actual summoner spell cooldown is 15, so that is what is reduced with the mastery.

i do hope it changes but im not banking on it

Firancil3 votes

Hopefully it can get fixed next patch, I love the Insight mastery and I need it in my jungling life.

Dominnion3 votes

21/0/9 jg here, pls fix

Hextech Revolver3 votes

Plz fix this. I miss running insight to reduce my flash CDR as well, but now if I want to use summoner's insight I only get half the benefit from it, since everyone else gets both their summoner spell CD reduced while I only get one summoner spell reduced.

Jungle Lux God2 votes

For a second I thought you were talking about the Intelligence mastery (CDR on active items and spells), only because I have never used Insight before. I should look at the utility masteries more.

It's easy to see how this problem would arise because of the new stacking system for Smite and the fact that no other summoner spell has it or has ever had a stacking system, although Riot had to have seen this because they changed Poaching Smite to refund half a charge of Smite instead of refunding half the cooldown.

Narasimha1 votes

The only issue I can see with this is that it then makes it almost dangerously required for a jungle. If one jungler has the mastery and the other doesn't, the 10% cdr means the jungle who does have it has an extreme advantage in clearing and ganking, not to mention counterjungling.

Copper Leaf1 votes

There was nothing keeping you from doing that before. The thing is, then and now, those mastery points have to come from somewhere, which means you are making heavy sacrifices in damage and durability. Different playstyles for different people. This is not a balance issue, this is an oversight issue. I very much doubt Riot would suddenly ninja-nerf the utility tree on purpose.

Duke Anax3 votes

Exactly this!

All of my jungle pages so far have been 21/0/9 or 0/21/9, just for the smite and buff advantage.

The curent change is a big nerf for me.

Caharin1 votes

I think it would be a bit broken for Summoner's Insight to reduce ammo recharge speed. I believe the system is working as intended. I'm not too sure, but I'm pretty sure Riot also announced that a new Mastery Tree will come with the new season.

Magma Lux Mid1 votes

It's a nerf to the CD. As it is without it, the effective CD is 60 seconds after using your last stack. With summoner's insight, it's effectively a longer CD than before.

kitcat3001 votes

I remeber reporting this on the pbe. Guess it wans't addresed.

Hextech Revolver1 votes

Rito Pls

Jesus is Savior1 votes

[{quoted}](name=Copper Leaf,realm=EUW,application-id=LqLKtMpN,discussion-id=EoOtcr7x,comment-id=,timestamp=2015-01-15T13:48:40.691+0000)

With the Smite Stack System intruduced in patch 5.1, the mastery Summoner's Insight (10% CDR for Summoner Spells) does not reduce the recharge time for Smite.


What it does instead is reduce the 15 second cooldown timer between expending two charges by 1.5s, but that does pretty much nothing (as of Patch 5.2, it doesn't affect Smite at all), and comparing with other skills it is quite easy to see that this is not intended.

Every other spell works exactly the opposite way; see Corki's R, Velkoz' W, Vi's E, Zyra's W, Heimerdinger's Q, Azir's W and Akil's R for reference: normally, the recharge time is the one that is affected. I assume this was simply an oversight, considering that summoner spell CDR is only found in this one specific mastery and nowhere else.


I really hope this gets fixed soon, because the way it is now, not only is it inconsistent with everything else, the points in Summoner's Insight also seem to be just wasted. (And it quite frankly puts a needless damper on strategic diversity)

Its fixed.

Wasn't mentioned in the patch notes, but its fixed.

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