Live LoLPatcher.exe has a memory leak
I'm not sure if this was noticed before but I hadn't noticed it until I saw that my live client took up way more RAM than my PBE client.
Usually my LoLPatcher process for PBE takes up about 7-8k memory. The live client also starts out around that range when you first log in but steadily climbs about 10k per second and can become pretty hefty after a few hours of leaving the client open.
Is this an issue that will be fixed in an upcoming patch since the PBE doesn't experience this, or do I just need to reinstall my client?
Repro Steps:
- Log in
- Open Task Manager
- Look in the "Processes" tab for "LoLPatcher.exe"
- Watch as the process slowly chews up
more and more memory.
Over extended periods of time this could end up taking up a good chunk of RAM off of a 4Gig RAM system, and is easily treated by closing and logging back into league, only to begin the process of chewing up RAM again.