ARURF Rumble
Rumble's Passive:
> HEAT: Rumble gains Heat each time he uses a basic ability (20 for Flamespitter, 20 for Scrap Shield, 10 for Electro Harpoon) and loses 10 Heat per second after not using any abilities for 4 seconds.
> DANGER ZONE: Rumble's basic abilities are enhanced when he is at/above 50 Heat.
> OVERHEATING: At 100 Heat, Rumble becomes Overheated, silences himself for 6 seconds. While silenced, his basic attacks deal 25 - 110 (based on level) (+ 30% AP) bonus magic damage each while his Heat decays back to 0 over the duration.
I expected it to work that way in ARURF, but instead Rumble was still able to spam his skills even when he was overheated.
What is this????? Is that an update I do not know yet, or just the game's fault???? [zombie-brand-mindblown] [zombie-brand-facepalm]