Hecarim's "E" Devestating Charge

Roguestoney··6 votes·1,896 views

Turrets are now immune to this ability? Just spent a whole game using it with no damage? I assume I missed this in one of the patch notes. It has also been quite a while since I've player Hec.

Is this intended due to the unit collusion change or just a bug because I don't remember it being written anywhere?

5 Comments

Roguestoney1 votes

Bump.

Support ticket told me to make sure it is seen on here.

RiotRiot Koalifier1 votes

Hmmmmmmmmmmm, I believe we pushed out a fix for this in patch 5.24. Please poke me again if you see it after the patch.

Roguestoney1 votes

Hi i feel it is still not right. you can see it does tiny damage but seems like there should be much more with the MS i had.

https://gyazo.com/45f6bd61d95166d790e7a3116a0cd3b6

MrPlush1 votes

{quoted}

Hi i feel it is still not right. you can see it does tiny damage but seems like there should be much more with the MS i had.

https://gyazo.com/45f6bd61d95166d790e7a3116a0cd3b6

Are you sure that isn't from the extra armor that Turrets gain without an enemy minion around?

Turrets also reduce auto attacks by 30 damage before the game hits seven minutes, so if devastating charge is an enhanced auto it could reduce it that low.

That could explain the damage.

Roguestoney1 votes

{quoted}

Are you sure that isn't from the extra armor that Turrets gain without an enemy minion around?

Turrets also reduce auto attacks by 30 damage before the game hits seven minute, so if devastating charge is an enhanced auto it could reduce it that low.

That could explain the damage.

Yeah i think you're right. At first it was mid game when i had triforce etc and pre patch doing no damage. But i think they have actualy fixed it. I forgot about the resistances when i took the vid.

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