{GAMEPLAY} Kalista R and movement mapped to other keys
Hi Riot,
I don't exactly know if this is a bug, and if it isn't, please consider it a request.
Unlike many players in league, I don't actually use the right click mouse button as movement, so I map it for item actives or vison alert pings. Instead I use a keyboard button, G, that's fairly simple for me to press and resulted in a much more relaxing experience for me. However, when playing bonded with a Kalista, a problem arises that may seem minor, but are personally major and an annoyance to me when I am in game. If you don't recall, Kalista's R has 2 parts, one in which Kalista herself draws in her ally, and the second part being the ally dashes to a location, knocking up enemies.
**The only problem I have playing like this is that the second part of Kalista's R does not interact with my currently mapped movement key, G, or any sort of movement key other than the right click mouse button. **As a result, whenever I'm playing with a Kalista, I tend to either map a secondary movement to right click, which disrupts many of the keys I already set, or simply forget, leading to me simply waiting out the duration ruining a potentially good play. This personally ruins the gameplay, as I have to constantly change mapped keys and take on some inevitable BM from not doing anything during the duration of the ult. I don't know if you guys have the technology to find a solution to this, but it would seem to be a fairly simple fix, and I would be very much grateful if you could implemented allowance for movement of other keys when I am in stasis on Kalista's R.
Anyone can experience this for themselves by simply removing the right click for movement and replacing it with another button, and going into game with a Kalista. The issue arises whenever the right click mouse button isn't mapped to movement and when you are in stasis during an ally Kalista ult. I don't think any video is necessary, as it's simply the player not moving during stasis.
Thank you very much for reading this.