Tank champions building tank yet 2 shotting people wtf

Raxxxus·9/17/2015, 4:33:34 AM·1 votes·525 views

Tanks need to be straightened out so if they build tank they cant just 2 shot people(lee sin,garen,gragas,darius) its reticulated how bugged that it for a tank to be allowed to build full tank and still do more instant 2 hit damage then an actual damage champion like marksmen,assassins and mage using there full combos or AA for like 5 mins doing nothing since there hitting tanks full tank item build, yet those tanks walks up use 1 ability and an AA and the persons dead, I say if they are tank build yea they should be able to take hits but shouldn't be able to deal any out, they should have to sit there and fight for 5-6 mins to cause any damage, but nope its to op bugged, they 2 hit and just drop people, and block any form of the person they hit from using life steal to survive the fight, cause life steal doesn't do anything any more, even with (bork) and (bloodthirster) on the marksmen life steal is just turned off. can the tank damage bug please be fixed already.

3 Comments

Mimy9/17/2015, 5:01:19 AM1 votes

2k true damage from a tanky garen... that's what the death recap said... o-o

EyesOfTheFox9/17/2015, 5:28:22 AM1 votes

I agree that champions that are strong in multiple base stats are unbalanced from the start, especially against champions who do not have this benefit. However, Riot also likes to make people think about the strategy of the game and wants you to think of ways to out play those champions in lane, so it's possible for you to snowball them. With that said, base damage of most of the juggernauts is still way too high, when they also have high defensive stats. Then your build comes into play. Are they building armor? Get some armor pen items. These champions also force teams to focus more on team comps. If there are juggernauts being picked, then choose tankier champions with abilities to kite them around or champions that can immobilize them. The problem is that some of these champions are still strong enough to counter the counter picks. This is when the game enters an unbalanced state.

Raxxxus9/17/2015, 8:41:33 AM1 votes

The other thing is when reading the death recap feature, it says the total damage done that resulted in your death but then when you look at the abilitys and damage they caused how come they don't add up to the damage that killed you, like my last game i fought a fizz who killed me in like 2 shots but when i read the death recap his damage didnt add up to the 1,100 health needed to kill me, i added things up and it only equaled 54%, so if the damage is being doubled or is by passing my mr or something shouldn't the death recap feature be able to tell me the true amount of damage that equalled 100% for result of my death.