[Gameplay] A-ziriously Annoying Occurance

Bryden38·1/7/2015, 3:38:13 AM·10 votes·1,905 views

Video, not created by me, explains about everything. Not game breaking, but still a nuisance.

Edit: Looks like it's been fixed!

3 Comments

coppinslinger1/7/2015, 4:11:15 AM4 votes

This is something that I didn't notice, but should probably get some viewership. I understand how that could be really frustrating, especially if you've played Azir a lot and are trying to pull off some complex moves.

Upvoted, this issue needs visibility. I like the proposed change. However, I would say that simply the closest soldier to the cast location should be the middle-one.

tl;dr Azir's most recently summoned soldier doesn't move to his cursor when casting Q when you have 3 soldiers up (rather it moves slightly to the side of your cursor). Creates unclear and frustrating gameplay.

PressW for Wumbo1/7/2015, 8:40:31 AM1 votes

First off, i like the heading of your post :) .

As for the subject matter, I think everything is working as intended. It's one of the reasons that azir has such a high skill cap. You need to constantly pay attention to where your soldiers are as well as which one was placed at what time. The video points out (and it's clear to see even without explanation) that the first soldier will go to the left of the cursor, the second will go to the point of the cursor, and the third will go to the right of the cursor.

This could lead me to believe that there are at least 2 solutions to the problem brought up in the video.

  1. Place the second soldier closer to your next anticipated move.
  2. If your 3rd soldier is the closest, then you should place your cursor to the left of the target in order to compensate.

tldr It may be a nuisance, but I believe that it is a fully intended and functional mechanic.