New Irelia Ultimate

ConseQutive··2 votes·2,400 views

Not sure if this is intended, but when I ult someone the animation of the knives as they get thrown out will cover half of my opponents body but it still won't proc the ultmate "cage" (diamond shape). I would assume if I'm close enough for the animation to hit a character it would proc the ult. Is this an intended part of the game?

7 Comments

eXtreemo1 votes

Iralia is actually herself very hard to hit. She is "wide" but her hitbox is smaller than he visual. I would like that riots would tune her visual mass down. Her knives are too everywhere always sowhen youa ctually trying to attack her, you pointing to her sides which doesn't have hitbox.

ExHentai1 votes

The distance between you and the Jinx is pretty much the max distance Irelia's ult travels. It looks like she just barely escaped its range and the particles go a little bit further as they fizzle out.

ConseQutive1 votes

Hmm that would make sense. So it reaches max range, then instead of completely disappearing it fizzles, or fades off, as they travel slightly further than max range? I would like the fade or fizzle to be a little more noticeable if that's the case. As a smart cast player, I don't look at cast range indicators, but use visuals to memorize and determine the distance something will travel so it is slightly misleading.

ExHentai2 votes

{quoted}

So it reaches max range, then instead of completely disappearing it fizzles, or fades off, as they travel slightly further than max range?

Pretty much. The particles travel for 2-3 extra teemos in length after max range. https://puu.sh/zZbFy/1e245fc614.webm

ConseQutive1 votes

That explains it perfectly. Thank you!

NuggetMilk1 votes

i think a lot of skillshots display the same behaviour.

AidanWR1 votes

Ahri's Charm is an example of that

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