[League Displays] Wallpaper transition causes abnormal CPU usage spikes
PC build: Intel core i7 8700k nVidia RTX2070 Gigabyte 8GB windforce 16 GB RAM 3000mhz Asus Rog Strix Z370-H PSU 700W 1TB SSD (main disk) 1TB HDD (secondary disk, almost empty, just Unity projects)
So it appears that after keeping my PC active with League Displays, ONLY AFTER SEVERAL HOURS, when changing wallpaper every minute, after the transition to the next wallpaper ends, it causes spikes in CPU usage (around 40-50%) which results in screen stuttering for a brief second and frame drops (30 frames loss no matter what current FPS the game is running) in any game i play: from LoL, Monster Hunter World, to even the most simple game, Serious Sam First Encounter (non remastered). Wanted to know if this is a common situation for similar PC builds or it is just me.