Champion ai issues
Since this is reoccuring (has already been happening on the PBE before TFT shipped to live) I thought I'd make a thread about this.
On several champions, the ai is wonky in that the champions do not behave the way they should. This behaviour could cause the loss of a round and needs to be fixed.
: Throws her ultimate/ability at an enemy champion even if the enemy champion is not in range to be hit by it (when her previous target dies just as she gets 100% mana for example)
: Throws her kunai on the ground when reaching 100% mana even when there is no enemy in range.
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Sometimes;
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Instead of pulling an enemy at the start, he runs towards the closest enemy and then pulls the enemy furthest away (instead of right at the start of the match). -
When he does pull someone, he sometimes does not knock them up and instead runs towards the enemy that was closest to him (before pulling the initial enemy) after which he walks back to the enemy he initially pulled to knock it up and fight them. -
When he does pull someone and knocks them up, he sometimes wanders off to the next closest enemy and sticks to that enemy (completely ignoring the enemy he initially pulled and knocked up) until they die. -
When he does pull someone, he just wanders off to the enemy that was closest to him (before he pulled the initial enemy) and sticks to the new enemy (using his knockup on the new target etcetera). -
When he does pull someone, he just wanders off to the enemy that was closest to him (before he pulled the initial enemy), knocks that enemy up and goes insert genius meme here while running back to the enemy he initially pulled.
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All of these things occurred while there were empty hexagons around Blitzcrank. -
This behaviour happened both with a Rapid Fire cannon and without a Rapid Fire Cannon. -
There were no assassins on my team at any point while using Blitzcrank. -
There was always atleast 1 empty hexagon in front/to the side of Blitzcrank at the start of a match
When I have a Zephyr, he just runs up to melee someone before pulling an enemy instead of grabbing the next farthest enemy that is NOT affected by Zephyr. This is repeatable. He waits with pulling until Zephyr has run out.
: When his mana hits 100% he sometimes uses his ultimate/ability even when there is no enemy in attack range.
: When placed in the second row and has an empty hexagon in front of him, he often runs past 2 ally champions (which occupy the 2 hexagons to the left and the right side of the empty hexagon) just to occupy an enemy hexagon instead of stopping on the empty hexagon on my side of the board (even though enemies are in attack range when standing on that empty hexagon).
: Uses his ultimate/ability even when there is no enemy in its hit range.
: Even when her mana is capped out, she sometimes doesn't use her ultimate/ability (which results in her death) even though it's available.
: When low health, always uses her ultimate/ability on herself instead of on an enemy even when she's NOT being attacked.
: occasionally dashes towards enemy champions (in MELEE range) instead of away from them (Even when every other hexagon in dash range is empty).
: Upon shapeshifting to cougar form, she attacks an enemy at a DISTANCE before walking towards them.
: When using his ultimate/ability, he sometimes dashes in place (when an enemy is in a corner) or away from his target (through enemies half-way across the board) instead of through them (when not in a corner) and other nearby enemies.
: When burrowing, she often goes past the enemy and does not knock them up.
: Throws his ultimate on a random enemy instead of adhering to the "closest target" rule. Several times now he just died because 2 enemy champions (with literally less than 20% health remaining) were standing next to him beating him senseless while he was chugging his ultimate/ability on a random enemy (with full health) halfway across the board.