In-Game Voice Communication + TFT
If you are with a friend or two in a normal TFT game, as soon as someone hits 0hp the Voice Communication drops him immediately.
What I think should happen:
The voice should only drop if the player hits "Exit", if they hit "Continue Watching" you should be kept in the same group/voice chat as your pre-made. This lets you talk a little bit with them (say goodbye if he's leaving, or, talk more if he stays), especially if they plan to wait for you to die to re-queue up with you again. Because of this we've switched to discord/skype/etc when playing TFT which is silly since you have in-game voice now.
Other Rare Bugs - Suggestions
- Probably reported, more than once my chars decide not to move (especially melee chars), when, there is clearly a path they can take to hit an enemy.
- Once my garen seemed to get stuck (maybe outside the bounds), he was basically hovering almost as if the game coudln't decided if he should be on my champion bar or on the field (he was on the field)... after the match ended he got put in my champion bar and the match was basically a 4v5 when it should of been a 5v5.
- Maybe against the genre, but, it'd be nice if we can assign a character as the "main". Which could gives players a little more control over the battle, for example, people usually have one main dmg dealer, and he often atks people that I wish he didn't atk first (aka hitting a 3*, warmog, warmog, warmog, full hp garen, instead of the 2 people behind garen who are 1hp). If, for example, I could click an enemy to assign "priority" to that enemy, so, for example my main will always go for the priority target over his regular target, it would be nice.