my 5v5 god strategy. easy winz to diamond. recuiting 1-2 more
here is my 5v5 god strategy. i have calculated and crafted many plans. but i think this strategy is probably the "most easy" and "most powerful" one i have created. ill be using this now for my squad since i think this is all we need to easily get diamond
I currently have a group with about 15 people in it. may need a few more so we can reliably do 5v5's when we play. and if the group gets really big and more people wanna join the squad, maybe we can have it so 10 people play in 2 groups. hopefully we dont fight eachother LOL. we will spread out queue's so we dont fight eachother. so we can climb together hehe.
right now tho. i think we should get a few more members so we can do 5's reliably. if your interested in joining my group and using this strategy with me as shotcaller, then post in here and i can add you.
or heck playa. if you think my strategy is good, you could even steal it for yourself and form your own team and use it to climb elo with your boyzz :)
the MAIN REASON for this post is im going to have all my squad members read it to understand my strategy before we play.
however. i dont mind sharing this with anyone out there. If anyone out there is forming a 5team to diamond, feel free to steal this strategy from me lolz. i dont mind playaaa
were PLAT elo. if your plat elo and wanna join, post up
message for my squad members
i want you to read this strategy before we 5queue. so we all know the gameplan before the game. only takes about 20 minutes to read this (actually it was longer than i think. maybe 30 minutes), which is like a game
NOW FOR THE STRATEGY. will contain many details. but what must be done must be done. i want to fully explain the important parts
the teamcomp: nasus top, maokai mid, karthus solo bot (me), ashe and xin both get smite and jungle together and farm/gank together
nasus build: thunderlords, rod of ages, zzrot, tank mao build: strength ages, rod of ages, zzrot, ludens, tank xin build: strength ages, blue smite, cinderhulk, zzrot, triforce, PD, steraks ashe build: fervor, red smite, warrior, zzrot, black cleaver, deaths dance, steraks karthus build: catalyst. randuins to surive. tear. rod ages. seraphs. full AP
the team will get 4 zzrot portals around 23 minutes. for insane pushing power. god levels of pushing. while karthus (me) just safely solos botlane
also. this team is INSANE siege poke with spirit fire + mao saplings. and both champs get some AP (thunderlords for nasus). ive just calculated this team as godmode. i dont know what can beat it. and FOUR FUCKING ZZROTS
ill explain the gameplan for each member
nasus top start items: doran shield. potion FLASH + TP skills QEWQQR max Q then E getting R. standard nasus
i feel doran shield is best start for nasus and maokai for maximum insurance of safety and tankness in lane
play very safe. stack Q safely. dont push. around level 3-4 you probably will need to recall and buy a refillable potion and TP back to lane.
hopefully our top bro understands nasus. but if you dont. heres how you play nasus VS RIVEN or PANTHEON (biggest counters. for example). against RIVEN and PANTHEON, you never push and just Q the first CS, and they will attack you. then you back off and run away, possibly taking the 2nd cs if its low. and then you stand BACK and let the wave completely push into you and you PURPOSELY miss about 7-8 CS and let the lane push into your tower. and dont even use your Q until its near your tower. riven+panth are the hardest counters to nasus, so expect to have low CS, but you are just surviving, and your getting tank items first. after some tank items you will be able to Q well. so against riven/panth you will be DOWN 30 cs, but its ok, you still outscale. just dont die
and if the enemy is REALLY GOOD and you are taking punishment and getting super low, just call our jungle to help and they will hold your lane so you can recall and fill your potion. ALSO, you have a TP every 5 minutes to function as healing to TP back to lane
normally you will be able to survive VS strong ad (like riven, irelia, panth) until you have 450 gold. then you recall for cloth armor + refillable potion
gameplan is just safe farm, sustain in lane, dont die, and our whole team is HYPER SCALING LATEGAME GODS
if your lane enemy is strong and you need to recall to sustain and fill your potion, we will have ashe+xin come hold your lane. the jungle paths / gameplan i explain for the jungle should allow us to survive in lanes
our jungle strategy will be that ashe+xin focus mostly on "holding lanes" that need help. instead of ganking. if a gank is possible, we go for it, otherwise we focus on max farming + holding lanes if the enemy has strong laners like riven and leblanc
soo ive explained pretty much just the early game. first 5 minutes of nasus. here is the rest. lategame is pretty easy to figure out. so just have a few tips
i think thunderlords is really good on nasus for trading. but you dont wanna trade until your like lvl11. what you do is once your rod of ages is done and your level 10 or 11 you will feel pretty strong.
most of the time i think this is the strongest way to trade on nasus i like to literally just walk up to my enemy and cast W on him. slowing him. then after the slow, immediately pop your E onto him which usually procs thunderlords right there. then possibly run up to Q, but you usually dont even have to (or he might dash away) who knows. if you cant Q your enemy, just Q minions to stack up.
your W and E only has like a 8 second cooldown. so this whole trading tactic is on like a 8 second cooldown. very strong. and rod of ages gives tons of mana and hp sustain. once your lvl11 your just a god
once your level 10 and your rod of ages is done, your E will trade really strong with the enemy, and what i like to do usually is just Q minions all day to stack. while trading with E
ITEM PATH FOR NASUS dorans shield. potion recall for refillable potion TANK ITEM FIRST (raptor cloak vs AD. neg cloak vs AP) then rod of ages. then zzrot. warmogs then tanky. whatever u want. probly sunfire banshees prob merc boots
RUNES FOR NASUS i feel attackspeed or hybrid penn reds, scaling CDR blues/quints (for 30% cdr lategame), and scaling HP yellow is best . hopefully we find someone with these runes
MASTERY: sav, mana regen, dang game, assassin, penetration, thunderlords, 2% ability, feast, vamp, opressor
ALSO VERY IMPORTANT FOR NASUS. HERES YOUR GAMEPLAN
never hit top tower. we probably will never gank or pressure top. i might shotcall for a gank or 2 top if i think its easy. mostly we want nasus to keep the top enemy tower alive and just freefarm top to 20 minutes. after 20 minutes, nasus Q will have plenty stacks, and at that point you drop your ZZROT and solo siege with nasus. also, your zzrot is used as a safety weapon to protect your tower if theres heavy pressure top
so pretty much on nasus. freefarm top to 20 minutes. never hit the tower. and after 20 minutes you start pushing
maokai mid
super safe play like nasus. the nasus write up pretty much explains maokai. safe play. safe farm. scale to lategame
i think maokai with this build has very strong poke damage with sapling.
most maokais are on the team to "go in". but with our gameplan, the maokai will have high CDR and decent AP and he just wants to poke with low cooldown saplings. and maokai can SAVE his dash, Q, and ultimate to serve as "counter engage"
maokai actually does crazy sustained poke damage with his kit and this build while being tanky too. i have looked at the KITS of all champs i want to use and i see strong synergy in everything
however remember on maokai you want to play super safe first. and after rod of ages+zzrot you can play more aggressive
we will have crazy super strong siege with nasus spirit fire + maokai sapling poke. and FOUR FUCKING ZZROTS
and maokai gets ludens too for more poke. and nasus thunderlords for more poke
maokai build: dorans siheld + potion recall for refillable potion when your low TANK ITEM FIRST (raptor cloak vs AD. neg cloak vs AP) rod of ages, then zzrot, then ludens, warmogs, tanky prob banshees, magic penn boots
skills: QEQEW then on maokai i like to actually not get ultimate. its not needed until later. ax Q and E for waveclear. maokai has pretty strong waveclear and is safe in mid. i like to actually go like QEQE i dont max one fast i slowly put points in both
maokai mastery: 2% ability. double sword, vamp, bounty hunter, 5% armor, bush speed, 8% healing, persev, guardian, strength ages
runes: i think magic penn red, 30% cdr quints/blues, scaling HP yellow is best. hopefully we got bros with these runes
maokai is pretty easy to figure out. doesnt need much explaining. remember your SAPLING POKE is pretty insane and low cooldown. also remember your saplings are wards. it is good after your level 11 to just throw out saplings to use as wards if you see a good location to ward. also when sieging 2nd mid tower with the team, i really like using maokai saplings (long range) to throw them into that bush by the birds. giving us a safe ward there.
your almost like "mage maokai" just throwing out tons of saplings for poke and ludens poke. save your Q and root and ultimate for "counter engage". kind of like a janna. the way janna saves her ult for counter engage, you use your Q and W and R for counter engage. and you poke all day with sapling
ASHE + XIN jungle
riot recently changed jungle exp to not share exp. but i found a work-around for this.
we give the first full camp to xin. so he gets level 2. then we prob wanna give xin red+blue too. however. ashe has a exp plan.
ashe actually saves smite. and uses smite to lasthit camps for exp. this makes it so you can focus on speedfarming and theres no "wasted time" trying to "back off and give ashe exp". instead ashe just smites for easy exp. ashe can smite the 3rd and 6th camps. we give the first camp to xin (so xin hits level 2). ashe will get most of her EXP from smite, so ashe remember to save your smite and view it as your source of exp. generally xin will be 2 levels above ashe, but ashe will be 1 level under the enemy ADC, so its really not bad
ashe and xin remember to always travel together and be together. you farm/pressure together and form a strong unit.
i think the strongest plan is to start botside and fully clear the jungle (do all 6 camps). and the clear should be fast and allow you to maybe gank or invade
ashe remember your scouting spell is very strong. i didnt even think of ashes scouting spell when forming this strategy, and then i realized HOLY FUCK ashe has a scouting spell making this even stronger. you can use your scouting spell to scout the enemy birds / wolves / gromp / golems to see if they are alive before invading. this way you never waste invading time.
i feel you should mostly scout the TOPSIDE camps since top is more easy to invade (because bot is their strong side)
use the ashe scouting spell pretty much whenever its up to scout where u think is good
ASHE remember to use a "mana saving plan". here is that plan if you have OVER 50% mana, then you can use your arrows to help farm jungle if you are UNDER 50% mana, then dont use arrows while farming and save your mana for a a fight. so you have mana for your arrows and ultimate
xin remember. i feel you do not want to "dash in" when farming the jungle. just take the extra second to "walk to the camp". i feel saving dash really helps xin conserve mana so you have mana later on if you decide to invade. also, once your level 11 then normally u have lots of mana and can dash freely
ashe skills: QEQWQR. normal
xin skills: QWEQQR max Q then W normal
ashe mastery: fervor, vamp, 4%, double sword, bounty hunter, dang game, 5%, 2%, 3% movespeed
xin mastery: strength ages, guardian, persev, 8% healing, 5% armor, bush speed, 3% speed, buff duration, mana regen, dang game
ashe build: machete, refill potion, tier1 boots, red smite, warrior, zzrot, cleaver, deaths dance, steraks. prob merc boots
xin build: machete, refill potion, tier1 boots, blue smite, cinderhulk, zzrot, triforce, PD, steraks. prob merc boots
ashe runes: scaling damage red+quints. scaling health yellow. scaling MR blue
xin runes: attackspeed red+quint. scaling health yellow. scaling MR blue
ashe SMITE FLASH xin SMITE GHOST
the general jungle plan is POWERFARM + hold lanes. however is there is a chance for a gank, go for it
mostly you want to POWERFARM our jungle and the farming speed is so fast, that you can normally "help a lane" in the respawn time
here is the "helping lane" strategy
you will start bot in each clear, and fully clear the jungle. then after fully clearing, you identify if TOP or MID needs help
if TOP needs help, then you walk there (since your at nearby krugs or gromp) and you hold tower while top recalls
if MID needs help. then you both recall (sustaining yourself) and you walk mid, then you hold mid while mid recalls. then when mid returns you go to botside jungle and clear it again (starting at gromp or krugs). you fully clear the 4 camps (and any buffs) then repeat the process and see which lane needs help
during this WHOLE PROCESS, if you see a easy gank you can go for it. or try to invade maybe. but you want to focus on farming hard to keep your farm levels up
KARTHUS BOT : this is me. i know the gameplan hehe
the general idea behind karthus bot is im a god and i can 1v3 easily. i will slowly LET my first tower die. after my first tower dies, i freeze and farm and you can easily hold the rest of the map 4v5 because you will soon have 4 zzrots
ashe/xin/maokai/nasus all get zzrot as 2nd item. so our team will be pushing gods at about 23 minutes. we are all LATEGAME GODS on this team
im pretty sure once we do this strategy, as long as everyone READS THIS POST (which i will make sure of) we will proabably have a 99% winrate to diamond
ALSO. since we have no sightstone. everyone stays on YELLOW TRINKETS to ward. we wont need no lame blue/red trinkets.
but what about the support main? im the support main what do i playyy ! x.x
good question. the current meta i feel has a strong "support" that can "bully a 2v2 lane". so thats the "meta" right now thats easy to follow and everyone does, but my strategy kind of just "avoids that" by putting a solo karthus bot which outscales all that shit.
the meta is so easy to follow and became dominant and now thats all "solo Q" and ranked is. but thats in a solo queue world. in a dynamic Q world i think my strategy will just destroy it. but we will see
so where does a support main fit into my plan?
well. i believe most ADC's like to dive in and feed anyway. so the ADC can just play xin which is a champ that is supposed to "dive in" so the "support" can play ashe and support our "xin adc" lol
or . you could flip it. the ADC could play ashe, and the support could play xin. but xin is probably more fun and feels more alpha, so the "adc main" will probably want to play the xin
but yeah... shucks.. my strategy idea is kind of lacking a position for the "support main"
i have other strategys that include a "support". but this one, this most powerful one, kind of neglects you :(