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If I were Riot I would keep the alternative gametypes around all the time

BennyVer··7 votes·1,918 views

I understand that this game has a professional gaming aspect, but sometimes I don't want to deal with trolls or tryhards. I miss hexakill, one for all, Guardian of the Sands or whatever it was called. you can keep your URF.

6 Comments

Kinjishi1 votes

"...but sometimes I don't want to deal with trolls or tryhards" They'd show up in the other game modes as well.

Do you mean Ascension (i.e. Guardian of the Sands)?

Riot would probably say that it takes too many servers to maintain all game modes all the time. Patching and keeping them up to date would increase expenses... and people already complain a lot as it is.

RiotRiot Terra6 votes

Server capacity probably wouldn't be the issue since I don't think having game modes around would cause an increase # of players. IMO the bigger issue would be the upkeep of having to make sure every different game mode doesn't break when new content is released.

Example: I have no idea how Bard works in All-For-One, but it probably isn't "well". Even if it functionally worked, how the heck would 5 bards tell between all their different chimes, shrines, etc. It would take resources to make it fun and be a good user experience for the relatively small # of players that would play the mode. So the thinking is that if we put those resources other places we can deliver overall better/more player value.

THEJJSLAY1 votes

Would also probably lead to "WTF why has x champion been disabled on x gamemode for 2 weeks??"

Kinjishi1 votes

Thank you for the reply, Riot Terra.

I was thinking about your reply from Urf vs Doombots when replying, so I thought someone would say server capacity and similar (reactionary tools, server load, etc.). Thank you for clarifying.

"It needs to be a trifecta of having: •additional game server capacity •good monitoring (being able to detect/predict degraded experiences before players experience it) •reactionary tools (i.e. being able to throttle game starts for specific queues)

We've made big strides over the past year in some of these areas, but obviously we could always be better. "

Dryad Soraka2 votes

[{quoted}](name=Riot Terra,realm=NA,application-id=LFfTlAky,discussion-id=zHVdP5KV,comment-id=00000000,timestamp=2015-04-16T17:24:47.126+0000)

Server capacity probably wouldn't be the issue since I don't think having game modes around would cause an increase # of players. IMO the bigger issue would be the upkeep of having to make sure every different game mode doesn't break when new content is released.

Example: I have no idea how Bard works in All-For-One, but it probably isn't "well". Even if it functionally worked, how the heck would 5 bards tell between all their different chimes, shrines, etc. It would take resources to make it fun and be a good user experience for the relatively small # of players that would play the mode. So the thinking is that if we put those resources other places we can deliver overall better/more player value.

True but you also have more than enough resources to pull this off, so please do not use that as an excuse.

Zetra131 votes

Having the resources to pull it off is different than being worth using those resources. Riot Terra is saying it wouldn't be worth putting the resources into doing it, which is mainly true. Dominion is an example of why that is the case.

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