Advanced learning curve maps.
As we all know League of Legends is a game with a steep learning curve. Most people need to put in at least a few hundred ** hours of game-play** to reach a level of proficiency where they aren't called garbage by the rest of their team.
Those hours are used learning champion skill sets, how to cc well, map/lane positioning, how to trade, and etc.. For** TOTALLY NEW beginners this is ridiculously daunting. While for the intermediate players the toxicity of being called feeders and being told to uninstall the game** by your fellow players is good enough to make people quit.
The current method of learning the game is possibly run through the tutorial maps and/or forego that to play with friends who can hold your hand through playing. However, after all this happens, how do people get better?
My suggestion would be custom maps/ mini game modes where the aim of the game is to achieve markers/goals set in the game. There would be say 3 game modes:
- CS Boot Camp (Name can be easily changed)
- Skillshot Hell (Again name should be changed)
- Map Olympics
Each mode will have 2 levels of difficulty. Normal and Advanced
- CS Boot Camp Mini Game The mini game is based on farming and getting the highest amount of cs possible within a period of time. This mode will have two features: solo / duel. Solo - you play the mini game on your own. Duel - You play the mini game with an opponent on the opposite side who may attack you. Normal: Players will go into a "lane" where both side's minions will spawn. Minions will not spawn every 30 seconds, but rather every 15-20 (too hard or too easy?) seconds. You are given 12 lives. For each minion you fail to kill you will lose a life. After losing all your lives the game will end. For those that successfully pass a certain amount of time( est 10 minutes), there will be a bonus round where the minion's health bars are set so killing them normally with auto attacks is not possible. This round will last for another 10 minutes. Afterwards ip is awarded based off of the factors: % of minions killed, # of lives left, and #of skill shots used.
Advanced: Similar to normal except: Minions will deal varying amounts of damage - (you need to figure out which minion does more damage/less damage) Obstacles will appear - (Turrets will spawn, minions will be poisoned, you will have no mana for a period, etc..) For the bonus round after killing a combo of a certain amount you have the ability to pause the game for 2 seconds. If you are ranged and you are within a certain range of a minion that is about to die you will lose 1/3 of a life.
Duel mode: Everytime you are attacked by an enemy you lose 1/5 of a life. If you attack an enemy instead of last hitting you will lose the life for the minion as well as 1/3 of a life.
This mode is meant to increase concentration, ability to last hit properly, position yourself correctly to last hit, and judge damage sources.
I will delve into the other two if interest is shown.