New additions to the map

RipTideYT·12/30/2014, 8:47:34 AM·1 votes·350 views
Surrender at 20

To whom it may concern The new "gates" being added in to the base walls between the inhibitor turrets is game breaking, IMO, and here's why. Imagine the red team is fighting in blue team base, then they start losing the fight so they begin to run. The red team would need to flash or have some other movement to get away through the wall, or run through the holes in the wall where the turrets are. Normally flashing or jumping the wall is a somewhat-guaranteed escape, but with the addition of the new "gates" the blue team would easily be able to catch them and kill them. If this is late game then those gates could potentially win the team the game. Now, of course this is completely fair seeing as it helps both teams, but it goes against the entire meta of escapism, and completely nerfs the utility of jumping/movement champions like Khazix, fizz, jax, etc. I like the addition in the sense that it helps the team get to the jungle faster but I think it would need to have some kind of rule to it akin to "if you've seen combat in the last 30 seconds you cannot pass through here." Just a thought. I like how RIOT is adding all these things to League, but this one if not nerfed a little bit would really contradict most of the game itself. From: Fist99, RipTideYT, FlyingToast27, Rotanan, and fearlessgaming99.

2 Comments

CursedByLight12/30/2014, 10:40:33 AM1 votes

The fact of the home advantage is a prospecting thought. If you decided to engage on a losing fight to begin with then you may as well deserve to lose. It makes players have to decide when is the right time to engage and take the enemy nexus. And I'll be honest this is coming from a guy who wants the meta to change. And lets be honest, if you are a flip champ it would be hilarious if you could flip something into the base thats standing on the other side of the gate.