EPIC SLAYER (AKA Jungle Wars)

Shard 1771··31 votes·3,495 views
JungleWars * /r/JungleWars

Note: Epic Slayer / Jungle Wars is a thoroughly tested game, and is very stable. (This is no experiment.)

What is Epic Slayer?

  • Epic Slayer is a Fast-Paced, Action-Packed Meta Game centered around Slaying the Epics (Dragon & Baron) for Team Points - filled with Jungle Skirmishes, Smite-Steals, Invades, Lane-Ganks, and Ward-Wars!

How to Win:

  • Slay Dragon for 1 Point or Baron for 2 Points
  • 3v3: 4 Pts to Win
  • 2v2: 3 Pts to Win
  • 1v1: 2 Pts to Win
  • Upon Scoring, Teams should announce the Score in the format Blue-Score : Red-Score

Rules

Team Size: 1-3, depending on Mode (3's is the most Stable) Draft Mode on Summoner’s Rift

You can Buy Any Item, take any Spell, and go Anywhere, EXCEPT:

  • You must take Smite
  • You CAN NOT:
  • DAMAGE, Buff, Debuff, Shield or Heal Minions Minions Outside of Your Base
  • Use Items or Auras around Minions that would Do the Above (Sunfire Cape or Baron Buff in lane, etc.)
  • Attack Structures (Towers, Inhibitors, and Nexus)
  • play Kha’Zix, Fiddlesticks, Nunu, Cho’Gath, or Nidalee and (IF 7800 IP) the Newest Champion
  • You CAN:
  • Farm Jungle, Kill Enemy Champions & Pets, and Leech Lane Minions
  • Buy, Place, and Destroy Wards
  • Damage Minions if used for Utility (like Jax's Leap-Strike) or Hit as By-Standers (Team-Fight) if in Life-or-Death Situations
  • Tower-Dive and Invade

Leechers:

  • Leeching is getting XP Without Interfering with Minions; however, You can Fight Enemy Leechers
  • Leechers should take to Mid Lane & Bot Lane, as they're closer to Dragon; Gold Coin isn't a bad buy
  • Once hitting Level 6, Leeching falls off and Players should transition to Roaming

Other Stuff:

  • It’s best to have a combination of the 2 rather than 3 Junglers or 3 Leechers.
  • Jungling & Leeching are Light Roles, meaning they are merely guidelines and do not have to followed strictly.
  • The Losing Team Surrenders upon Loss unless both decide otherwise.
  • Should a Player be missing, Teams should be balanced by Sitting Out Players until Balance is restored, or end the Match.

Disclaimer: I've been working on Epic Slayer / Jungle Wars for 2 Years now - today is actually it's 2nd Anniversary. So, yes, this game is thoroughly tested [more than 300 matches played] and stable. I'd appreciate it if you tried it out or hosted your own match, as it's never quite gotten off the ground beyond about 100 Players.

Epic Slayer was originally named Jungle Wars and was created by Shard1771 in August, 2013 Epic Slayer Subreddit: http://reddit.com/r/JungleWars/ contact: [email protected]

Feel free to add me on League for Questions or if you want to play. I regularly host Saturday Nights

11 Comments

TheTwerkinator6 votes

DOTA 2 is getting a custom game lobby in which you can download and play player modded game modes. It would be great for riot to do this since they like removing fun game modes people want to keep.

av8alot6 votes

FINALLY, a good game mode to highlight and focus on jungling!

ZGM Dazzling6 votes

You should make a website for it and have some sort of league where u can report matches OR just play for fun. Might get a lot of people into it if it feels competitive and fun.

Shard 17713 votes

Well, making a Website isn't the easiest thing to do, but I did make 2 Subreddits for it (using Reddit as a platform) - one for the Game itself and another for the Ranked League we tried starting up, but didn't take off. I even made a Ranked Ladder System for everything.

The Jungle Wars Subreddit was made to host the Rules and hopefully foster some Strategic Discussion - it comes with some additional resources as well, but mainly just served as a Link Host.

The Ranked Subreddit was created to help schedule matches along with directions and links to the Ranking Ladder. Unfortunately, for the same reasons as Dominion Ranked, we couldn't get stable play of Ranked Matches. (Only had about 10, I think...)

Might get a lot of people into it if it feels competitive and fun.

That is definitely one of the strong points of the mode. Because its rooted in much of the core game-play of Summoner's Rift (the Map & Mode around which all of League is Focused) but offers a new, solid Objective System, the gameplay of Jungle Wars is a hybrid of the Old with a New spin - like 3's on Summoner's Rift instead of Twisted Treeline. Because of this, it carries a lot over from traditional play with added novelty, making for a very, very flexible Meta and lots of Strategies. It's also a great game to play with Friends in a call, as Coordination is needed with Timed Objectives.

It also has Neutral Objectives (The Epics) which means everyone fights over the same Objective - not Sieging or Defending - and forces Aggressive Gameplay, which is also a good change of pace from traditional play. I've played over 300 matches of this Mode, and I still enjoy it.

The only thing hurting Jungle Wars right now is the low Gold Income, which has a huge impact on the Meta of Champion Types and Build Paths. If Rito added some Custom Game Options like Gp5, Starting Gold, XP, XPgen, etc. Jungle Wars would have a much faster start-up time. Actually, out of all the unique, solid Game Modes out there, Riot could easily make this a Featured Game Mode as, beyond making Minions & Structures Invulnerable, the only real "Rules" that would have to be programmed would be the Scoring System, which would take probably less than 5 Lines of Code.

Løucarche5 votes

good job shard u did a good job by writhing all of this but u should make an example of good champions ex: lee sin LeeSin is a good choice because he can pass the walls and steal dragons or barons

Shard 17713 votes

Yes, Champions like LeeSin & Elise who are Junglers with Jumps or Gap-Closers are really good - particularly for Blue Team - whereas Red Team, who can run into Dragon Pit fares better with Fast Junglers, like Volibear or Trundle.

There are also "Goal-Keepers" who are good at preventing the Enemy from taking Objectives, like Janna and Bard.

RangoTangoGanko2 votes

I love jungle i love this game

Shard 17711 votes

By the way, there is a Jungle Wars Chatroom...

Saeul1 votes

Why no Kha?Khazix item 3070

Shard 17711 votes

Kha'Zix was removed because his Kit was simply too good within the context of Jungle Wars. He's a Jungler Assassin - and in a Game Mode where the majority of Game-Play takes place within the Jungle, Kha'Zix is at his best (having Full Potential in Opportunities to use the Strengths of his Abilities) nearly 100% of the time, whereas in normal play (which he was designed around, like all Champions) he is balanced around the precept of not always being in the Jungle. But in Jungle Wars, which has probably a good 90% of the Game-play take place in the Jungle after the first 10 minutes, Kha'Zix simply has no weaknesses.

Here's a couple of reasons:

  1. He's an Assassin: Within the Context of Jungle Wars, Tanks and Assassins are more effective than usual due to the Low Gold Income of the Game (since Farming of Minions isn't allowed [most of the time]) which limits your ability to purchase Health, Armor, and MR early on in the game, meaning Champions are either (relatively) very tanky or very squishy until you start getting into late-game. If you are squishy, like the majority of Roles/Characters played in Jungle Wars, you're an good target for any Assassin Champion. This includes Kha'Zix - except he's a Ninja in the Jungle. Here's why:

  2. His Passive: His Unseen Threat Passive Procs almost automatically when in the Jungle. This essentially gives him a Slowing Sheen at the start of every engage and every time he walks into a Bush. In certain sections of the Jungle, this can be multiple times a fight. While this isn't much of a problem late game, it's more effective in the Early-Game when most everyone is still squishy.

  3. His Jump: Kha'Zix, like many Champions now, has a Gap-Closer - except his is a bit longer than most (when Evolved), adding a lot of versatility in the Jungle in a few prime locations - mainly being the bushes around Red Buffs and the Epic Pits. In fact, there's no wall in the Rift that Kha'Zix can't Jump - and there's also a lot of prime locations where he can clear a wall from a bush that isn't touching said wall. This not only makes him hard to shake when being chased in the Jungle, or see him before he pounces (he can Jump from Tri-Bush into either Baron or Dragon Pits - a great advantage when it comes to Smite-Stealing), but also insanely slippery when trying to finish him off:

  4. He's Slippery: Having not only a Melee and Ranged Slow, and a Long-Distance Jump, Kha'Zix's ultimate (Void Assault) makes him incredibly hard to kill. He's already pretty slippery when he Ults in Lane, but getting the Kill on a Kha in the Jungle is near impossible without a good 4 man hunting party - and chances are, in Jungle Wars, there will only be 1 or 2 of you by the time he makes his flight. Basically, 2 Slows (1 being Ranged, and potentially AoE) a Long-Distance Jump, and a Stealthing Ult make the Jungle - and by extension, Jungle Wars - a Safe-Haven for Kha'Zix.

He's meant to Thrive in the Jungle. It only makes sense that he'd also Thrive in Jungle Wars.

However, it is still a possibility that Kha'Zix may be removed from the Ban-List (unlike Nunu) and re-opened to play (like Rengar was. In fact, Rengar & Kha'Zix were the 2 First Champs on the Auto-Ban List.). We keep an eye out on his stats. If the meta develops in a way that will be balanced against him, he may see the Rift in Epic Slayer again (he has only been played during the New Year's Perma-Ban Special, when the Ban-List was unlocked and everyone had to play one of them). While he's not as OP in Epic Slayer as, say, Nunu or Fiddlesticks (the Fiddle Ult, man...the Fiddle Ult.....gets you the Dragon Steal + a Triple every time...), his Strengths put him on the Upper End of the Spectrum when it comes to Champion Select. Basically, we don't want Epic Slayer to become "the League of Kha'Zix" - or anyone else on the Ban-List - as it limits the Meta greatly by restricting play to only a few Select Champions - and a Flexible Meta is something that Epic Slayer has been focused on creating for a long time, and it is going to stay that way.

I hope that answers your question. :3

P.S. About this much consideration has gone into every minor tweak of the Rules for Epic Slayer in the past 2 years. Any biases aside, it means that Epic Slayer has had a lot of love put into it, and it's a very refined Custom Game (- and I would say the best).

MagicalDemons1 votes

kool gamemode

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