Twisted Treeline Update?

Survivorman101·11/14/2014, 4:59:32 AM·1 votes·843 views

Now, I'm not sure if I actually want many things to change in TT, but I haven't really heard anything related to new developments recently. Aside from the recent Hexakill: Twisted Treeline featured game mode, TT has remained unchanged (at least according to the patch notes), for several patches now. I'm aware that this is probably a result of the development team working on the new SR, and I approve. Comparing the old SR and the new SR, I see that TT has more in common with the new SR in terms of design. I've been thinking about this for a while, and I have come up with a few suggestions.

  1. Timers for Vilemaw and the alters. I know that the alters already have an indicator for their remaining time, but clarity on the exact time that it unlocks would be great. This really is my weakest suggestion, I just thought that having one timer for Vile would look a bit lonely.

  2. Don't transfer the newly designed SR monsters over to TT. I always found in a bit muddled story wise that there were identical monsters in both the semi pristine SR and the "ruined city shattered by [a] magical disaster" that is TT. I see some really interesting potential for creatures designed off of the recent Harrowing stories.

  3. I really like how the items unique to TT have sped up the game pace, and it would be great if a few more items could be replaced/updated. I know that the jungle items have been reworked quite a bit, but I feel that Grez's Spectral Lantern is a bit underpowered when it comes dueling. A few items that don't really fit the fast-paced action in TT include ROA and the Tear items. Including a new set of trinkets (no idea what these would look like) could also be interesting. I really like how they opened up new strategies in SR.

I know that these are pretty small suggestions and are not all that important in the large-scale League game, but I figured as a dedicated TT player I might as well make my thoughts known.

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