Idea On Map Mechanics
I suggested this before, but im bringing it up again because i couldnt find the original topic i started.
Basically my idea was that the maps should be "Zoned." What i mean by that is the game should know/recognize when a player is in a certain "Zone." (Ex: Top, Bot, Mid, Ally Jungle, Enemy Jungle, River, Ally Base, Enemy Base.)
By doing this, it would open up a world of possibilities with items, characters, skills, monsters, spectating and all that other stuff that goes along with it.
If the games mechanics recognizes that the character you are using is in bot lane then so and so could happen or, your character is in enemy jungle so this happens. etc etc..
The only reason why im bringing this up again is because i saw they added an item i think its called Poachers Knife that gives your character some sort of buff when you kill the enemys jungle mobs?? Thats a step in the direction of my idea, just on a smaller scale. Im thinking bigger.