[1v5 Mode] Capture the Base
#5 Players fight against 1 Player
It's about a game mode, where one overpowered player, fights against five normal players. One player needs to sneak, ambush, hide and use every trick up his sleeve, to destroy the enemy nexus. In order to do so, he is given an andmirable advantage through gold and buffs. The five players receive a higher gold at start, but need to farm, destroy towers and kill the overpowered player, in order to gain more and more strength. It is also essential to group up and play as a team. It is possible that 4 players could defend while one tries to destroy the enemy base - but the one overpowered player can't be underestimated.
While at the side of the one player no minions spawns, it means that the enemy team is sooner or later coming to his base and destroy it. This is a game mode with a estimated length of 10-15 minutes.
- Summoner's Rift
- 5 Players on Blue or Purple side.
- 1 Player on Purple or Blue side.
- Minions don't spawn at the side of 1 Player.
- Experience and Gold per second increased.
- Goal: 5 Players need to destroy the 1 Player's base and 1 Player needs to destroy the 5 Player's base.
#1 Player
- 10.000 Starting Gold
- URF-like abilities like Cooldown reduction, mana increased, etcetera.
- The player can destroy towers with one basic attack. Inhibitors with five basic attacks. Nexus with ten basic attacks.
- One Unique Trinket: Save Point - A location near by will be selected. The next time you die and activate this trinket, you won't revive at base, but at the selected location.
- Upon death, grants to the killer and to the players who assisted, everyone each +500 Gold.
#5 Players
- 2.000 Starting Gold
- Each Champion receives bonus movement speed the closer they are to their own base.
- 3 Unique Trinkets
- Gold Collector: Each time you kill, assist or receive Gold with Gold Income items, you collect additional gold. ACTIVE: Throws money at the enemy player, deals damage and the collected money will be accounted to your total gold.
- Besiege: Transforms a near by siege minion to a artillery minion. Range is significantly increased, near by allies receive bonus movement speed and damage applied is increased. Cannot be used on more than one siege minion.
- Immortality: The near by Tower becomes untargetable and undestroyable for 1.5/2.5/3.5 seconds (depends on trinket level). Additionally, the damage is signifcantly increased.