ARAM Improvement/Making comebacks more possible.
Let's say in a game of ARAM, red team takes blue's outer turret. After this, it'd be safe to assume they have a bit of a damage advantage, meaning more control and hence they have control of 1 more heal spawn, making it Red :- 3 Heals, Blue : 1 Heal. My idea is to have one more heal spawn somewhere inside the each of the team bases. I understand that some players might want to run all the way back at 3:10 for a heal, so instead of it spawning at 3:10, have it spawn when the outer turret falls on either team. I believe this addition allows (in this case) the blue team a better chance of making a comeback and hence a more fun game for both teams.