Brainstorming on an URF Mode Map and Game Goal

Arcanomos·11/1/2014, 2:32:31 PM·1 votes·513 views

I think that having an URF Map like a lot of people have been talking about would be a great idea.

I am not very into the lore and don't know much on it, but hey brainstorming from the community could help build it into something great. For me maybe a ridiculous version that combines the theme of Twisted Treeline (the eerie and dark) with multiple Raid type bosses scattered on that map (due to summoners having the ability to do so much damage) and those spawn locations always have vision on them. If say they made 4 boss locations, they could each give unique buffs, not OP ones like Baron or w/e because they would most likely be obtained a few times per game and that would be too much of a big swing each time, but still very worth getting such as maybe these 4: Gold rate increase, xp rate increase, damage increase, hp or something I don't know im spit balling.

Maybe the team earns a point per kill and 10 points per boss kill and it's first team to like 100 or 150 or something points, that way people will try to prioritize and manage bosses but not over focus on them, and maybe have the boss spawns be random and in random order - hence the constant vision for both teams on their points so people can be trying to control vision near area spawns but also focusing on teamwork to get kills while roaming? I suppose that would give people different ways to prioritize certain boss buffs to get at different points of the game, like earlier buffs (xp/gold) over the other buffs (damage/hp?) I don't know just throwing out to the community for better ideas than mine.

As far as minion spawns they could have better paths than just a straight line like TT, HA, and SR, but not just a circle like on CS. Maybe like have 4 points where they come from off the map and they are split 2 spawns per team but they traverse set paths through the jungle areas, maybe like spawn from 1 boss spawn and go across the map to another boss spawn opposite of it but they take a winding path?

Respawn points would be similar to how they did Ascension maybe? I thought that was a nifty way of getting onto the playing field without having to explain why your team had a base on the map already.

Random Notes since im rambling: Bosses should have retarded high hp to balance the damage your team is able to dish out with URF as well as make it seem like a significant undertaking to have, also makes team fights on bosses not just an easy blow up or easy steal.

I honestly don't know if I would say have summoner 11 a spell you can't select on this map due to everyone taking smite and being able wreck a boss, but maybe if your team chooses to take multiple smites then it is a different strategy and that's their choice to make, I don't know, but I would say no to that summoner spell because of the URF reduction on how often you could use it - to counter myself, maybe that adds to the crazyness of URF, opinions needed on that!

TL:(please read lol) New Map Specifically For Urf, random boss spawns and new buffs.

ALSO 1 of the 4 bosses suggested should be a crazy version of an INFERNAL Yordle (Preferably with Teemo type Blinds and random spawning mushrooms on fire around it just for URF ridiculousness lol)

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