Summoners Rift Update - Suggestions

NeTBuS21·7/18/2014, 7:14:52 PM·2 votes·856 views

Well I will be posting here my suggestions for the new map, if anyone have any suggestion you can feel free to post it here, so we can have a big discussion with a lot of suggestions and not 30000+ discussions started.

So I was playing a pvp match and when we're close to win i died because i got inside the enemies base. So i play some more games on custom and for me is kind of hard to see where the enemies base starts, the line that is the Base start is to light, the stones/rock have no depth at all, no shadow... it matches a lot with the Base ground color so its hard to distinguish between it.

So i took some screenshots and edited some on Photoshop to give the Riot team some ideas.

So the Normal screenshots of my base and the enemies base: http://i.imgur.com/0EyiqsS.jpg http://i.imgur.com/InxtISl.jpg

and the suggestion to add some difference between the ground and the start of the shop base: Glow line : http://i.imgur.com/A4oHvyM.jpg Shadow line: http://i.imgur.com/Ff69vK2.jpg Plant Line: http://i.imgur.com/ZrfQrh6.jpg

Well for now is this let me know what you guys think, and vote in the Poll that i added.

6 Comments

Lewd Neeko7/18/2014, 8:11:25 PM2 votes

Seems like a nice idea that would save some people from getting killed, though I generally stay away from the enemy base.

Fusion3227/19/2014, 12:00:10 AM2 votes

I want a circle showing where the shop range is.

acmed the terres7/19/2014, 11:56:37 PM1 votes

i think the map should be just fine and then when the baron comes out then it gets all wrecked and stuff

deadbaby7/21/2014, 6:11:24 PM1 votes

I think it would be a good idea to implement this even if it's only in custom and tutorial games. New players might not understand that the enemy shop has a giant death laser in it that can kill you in half a second.