Double Payload - Circular Map
True circular map like the crystal scar with no way to walk all the way through the center. spawns are on direct opposite side of the circle and when the game starts a cart/payload/poro is spawned that will go to the other side. When blue team's cart reaches the red base, blue team wins and vise versa. One team's cart goes around the bottom of the circle and the other is on the top half. Defending is very clearly separated from offense. There is potentially a reward (perhaps gold) for the distance the cart has been pushed which balances the risk of standing closer together/ pushing farther from base. Each cart should give a flat amount of exp over time to both teams in a large aoe (aprox. 1 level for 3 champs every 1 minute with teams considered separately). This would be to promote teams splitting 3 bot 3 top to level optimally. In order for the cart to advance a champion needs to be near it in a much smaller aoe than the exp range. Suggested 6v6.