New Game Mode: Scuttle Ball

Z3US·8/20/2015, 5:36:13 AM·1 votes·1,083 views

I've been thinking of a new game mode on Summoner's rift called Scuttle Ball. So ill explain the premise of the game and then ill write down the rules. OBJECTIVE: So the goal of the game is for each team to "score" a mid lane minion into the vision area of the opponent's scuttle crab. There is a 30 minute game time. The team with the most points after the allotted time limit is the victor and the other team must surrender. If the game happens to be a tie after the 30 minute mark then there will be an over time period in which the rules become "next point wins" POINT SYSTEM: each regular minion "scored" counts as 1 point, siege minions scored count as 2 points, and "stealing" the opponents scuttle crab (i.e. last hitting the opponents scuttle crab) counts as 3 points. Scoring your own wolves is also worth 3 points each (9 total). Bottom team will have the dragon scuttle. and top team will have the baron scuttle. At 15 minutes teams switch sides ** ROLES**: There are 3 roles in Scuttle Ball. 1-Offence. There will be 2 offensive players per team. The role of the offensive players is to work together to score points (getting enemy minions into the enemy scuttle area). 2- Defence. There will be 2 defensive players per team. Their goal is to stop the opposing teams offence from scoring points by any means necessary. 3- Disrupter. Each team will have one disrupter. He has a unique job. The disrupter's goal is to assist both his offence and defence by 'disrupting' the opposing team's offence and defence. So in mid lane between both rivers's he is allowed to cc the other teams offence to make it more difficult for them to score. In the opposing team's river he tries to stop the defence from doing their job by either CCing them or killing them. Disrupters cannot score. OTHER RULES -Team A's offence is not allowed to assist in defending against Team B. that is the role of the defenders and disrupter. Same goes for Team B. -Defensive players are not allowed to leave their side of river and jungle, unless to recall to buy items, OR if their turret is under attack by opposing minions. Defenders are the only 2 players on either team who are allowed to defend their turret by killing minions that threaten that turret. -Defenders and disrupters are the only players on either team that is allowed to grab smite. No other players on the team are allowed smite as a SS. Smite as a defender will help secure your own scuttle and prevent the opposing team from scoring or stealing 3 points. And smite as a Disrupter will help your team steal a scuttle. -the minion used to score a point does not have to die once it reaches the scuttle area, but after a minion does reach the scuttle area that minion is considered "used" and cannot be used to score another point(s). -Offensive players are not allowed to influence the flow of minions i.e. push the lane. Other than using their abilities to select minions to score points. Pushing is in no way allowed. Again just to reiterate what i mentioned earlier. If your tower is pushed by minions only your defenders are allowed to get those minion kills. NO OFFENSIVE PLAYERS. Your offence though may "leach" the experience from a pushed turret. If a defender or defenders are clearing a pushed turret they may be attacked by the opposing teams offence. -A Team's offence (including Disrupter) is only allowed to cross into the opponent's river if they are trying to score a point. This is to prevent Disrupter camping, and encourage scoring points so a disrupter may get kills. -Offensive players are not allowed to cc or attack the opposing team's defence at any time. (exception is "ALL-IN", and when a defender is clearing a wave) -Teleport may be used but only to return to the action. You may not use teleport to score points. -You may under no circumstances kill jungle creeps. -Items like banner of command and ZZ'portal or other items to influence pushing a minion wave are not allowed. Other items like Mejai's Soulstealer, Sword of the Occult, GA, and banshee's veil are banned. QSS however is allowed on Offensive players and that's it (not disrupters). -Each team is allowed 1 total "All-in" in which all players on that team can score, champion kill, or mid-lane monster kill which lasts a total of 60 seconds. When your "All-in" is used your defenders may leave river to score and kill. -When using your "All-in" you must tell your opposing team by shouting "ALL IN" in all chat so that they can keep track of your time.

At this point I can't think of any other rules. Although this is just gonna be alpha if i can find enough people who'd like to try it out. Rules may be updated/altered/added in the future as needed. I will create a chat room called Scuttle Ball Association if you're interested in trying out the game mode and communicating with others who are also interested. My summoner name is Bropunzil, add me if you're interested in trying it out. Thanks

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