The new ARAM Butcher's Bridge needs to simplify the textures on the ground.

Altered God·7/22/2015, 8:49:17 PM·1 votes·493 views

The textures on the ground could be vastly improved. I don't know if it's the color palette or just too many (all the individual wood planks) on the ground, but I find myself really struggling to keep track of relevant things, like certain ground effects. It's just extremely distracting when you are trying to keep track of 5 champions and their abilities. All those lines and dark cracks between wood planks are interfering with champion and minion silhouettes.

For example, on Summoner's Rift, the ground is just really simple. Just plain ground. Nothing there to interfere with effects and silhouettes. In the Twisted Treeline, the ground textures are sparse and light enough that you can clearly see where everything is at a glance.

Overall, the aesthetic is nice, but it's just the dark and pronounced lines on the ground that are interfering with clarity. Reduce the clutter on the ground and it'll be fine.

2 Comments

Megoh8/9/2015, 12:44:43 PM1 votes

I agree and my computer that shutdowns sometimes on Butcher's Bridge agrees as well.

FaRmErX8/9/2015, 10:06:52 PM1 votes

i love the turrets but i hate all the color on the floor