4-Team Summoner's Rift Map Idea
So just to be clear, this is a map for a 4-Team summoner's rift. See attachment [.jpg] for details.
In terms of a concept story for "Why this map exists", I propose you utilize the Vel'Koz story-line and come up with this theory that he has collected all of the summoners "Within the Void" and has created a map with prior knowledge and experience of the current 5v5 Summoner's Rift.
In terms of game rules, I suggest you retain all of the items from the Rift, with the exception of Wards, and here is why; along all four edges of the map I propose that you patch in "lanterns" that can be captured like the Crystal Scar's turrets, that provide vision in four stages:
0 - Always Active - Can see enemies during capture attempt (channel) 1 - Vision around lantern platform 2 - Vision up to the Jungle line 3 - Vision including the first camp of both adjacent jungles
In addition to these lanterns on the sides, all 25 jungle camps grant a ring of vision when killed, lasting until the monsters re-spawn.
Please leave a comment for any addition lore, rules, level challenges and the like.