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Ascension

jharding··5 votes·380 views

I think Riot should bring back ascension as a gametype indefinitely. I had a lot of fun playing ascension and I was really disappointed when I found out it was only for a short duration for the new patch and champion Azir. Ascension was the most fun time I've had on LoL chaotic teamfights all the time and killing for points and capturing relics as a team. This is such a fast paced gametype and it lets you play a whole new way that you don't get to play in summoners rift and twisted treeline. I would play LoL everyday for at least 3-4 hours a day playing ascension again. It brings a whole new dynamic to the game when there is constant team fights at the relics and trying to get the ascension power up and then trying to protect the ascended to get more points from the kill bonus and extra power. I really hope others feel the same and Riot can either bring it back or come out with something similar.

6 Comments

ModWulf Helhammer2 votes

I have to say I think Ascension has been my favorite FGM

Maximum Zilean2 votes

I agree, it had alot of hype leading up to it with an entire event behind it. And the release of one of the most awesome champions as of late. (Thematically speaking that is)

I loved the fast paced nature of the mode and the constant suspense of never knowing when you were going to be ambushed or catching someone out of position. Its pretty much everything dominion should have been from how I see it.

Minarde2 votes

Ascension's a less nuanced version of Dominion. Although Ascended Xerath is more satisfying than the Greater Relics, Dominion has had the same sort of constant skirmishing and map control that Ascension emphasized. There's more skill required though, partly because Dominion requires teams to maintain control over objectives rather than Ascension's "cap and forget"-style objectives.

jharding1 votes

Dominion gets boring when people just sit at a captured spot. Plus since there is 5 bases and only 3 relics it is much more often for a big team fight when there is less objectives and not so many objectives spread out across the map. Dominion rarely has 5 man pushes to one capture point which would be an awesome fight but the other team will just push and cap the other ones since they are left defenseless. I can see the strategy behind dominion but strategy is for teams im just casually playing to be in the action and be apart of all the fights. I like all the gametypes in LoL I just feel ascension is my favorite because of the constant fights over the objectives. Fast paced and gives everyone the opportunity to play who they want and when they want without the toxic community and role picking leading to players playing what they don't want to causing more toxic players.

Kholdstare132 votes

{quoted}

Dominion gets boring when people just sit at a captured spot. Plus since there is 5 bases and only 3 relics it is much more often for a big team fight when there is less objectives and not so many objectives spread out across the map. Dominion rarely has 5 man pushes to one capture point which would be an awesome fight but the other team will just push and cap the other ones since they are left defenseless. I can see the strategy behind dominion but strategy is for teams im just casually playing to be in the action and be apart of all the fights. I like all the gametypes in LoL I just feel ascension is my favorite because of the constant fights over the objectives. Fast paced and gives everyone the opportunity to play who they want and when they want without the toxic community and role picking leading to players playing what they don't want to causing more toxic players.

Sitting on a point is the biggest noob mistake players make to lose. Same with pushing waves and tunnelvision on windmill. You need to play more and improve to really experience the true Dominion. Proper play focuses on maintaining control of the jungle so your team can move through it and get where they need to go. It's about finding out where the enemy is, what they are doing, and moving to counter that. Pick your fights carefully, know where the numbers are, and when it is safe to split off or to engage as a group. Gank bot when safe and available. Backcap only when you know the enemy is fully occupied or dead. It's about split-second decisions and mind games, as well as the fast-paced skirmish twitch-action when fights do break out.

I agree, Ascension was far more casual and relaxed, but at the cost of being less balanced and competitive. It's the ARAM of the Crystal Scar (which would make LotPK the Dominion of HA?)

Ascension was a bit too much of a deathmatch. Points for relic captures would be nicer higher. Xerath was too much of a gamble, very unsatisfying with how easily he is sniped by either team. I would make him drop a channeled relic when slain, in order to grant the actual buff. Perhaps it could be aligned to the killing team for a short duration before going neutral, so a snipe-kill would force the current dominant team to wait, and perhaps give their opponents time to recover and force a fight over the buff.

Borfin1 votes

not til urf is permanent

urf first urf forever

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