It's too easy to slay the Dragon...
Title. Not gonna lie, Dragon is pretty pathethic right now (especially with how good he looks). He's in serious need of some form of basic attack between his Laser and Fireball. Laser definitely needs work visually. For one, the wind up is very long for how much damage it deals (not that much) and the width of it appears tiny as well. How to fix this?
Suggestions:
- Make him basic attack again: whoever's closest to him, just like on live (perhaps not dealing the same amounts of damage but attacking with the same frequency).
- Laser should be a Flame Breath: Make it an 80 to 100 units (in width) and 500 (in length from the initial cast) torrent of flames along the ground dealing about the same amount of damage occuring every 3rd basic attack. Its thematically cohesive and would just straight up look better.
- Fireball needs more punch: Right now its not even worth trying to position yourself differently while doing Dragon since both the Fireball and the Laser are so... meh. Maybe a AoE impact size increase would help?
Of course all of these changes would aim to bring him closer to be AT LEAST on the level of the Dragon on live. Not trying to make him insanely hard to do but it should have some kind of risk to doing it, especially for those pesky 2 men squads that sneak early dragon with tanking spiderlings and whatnot.