Once again... tutorials revamping?

Cloud O Smoke·10/10/2014, 7:26:02 PM·1 votes·805 views

I've recently returned to the fields of justice after a much needed break, only to find that summoners are still acting as childish as ever.. if not childish then it's ignorant. I feel like some tutorials revamping is in order.

Example's per map (that I play):

Summoner's Rift

a.) **Accidental buff steal while leashing: ** I've seen this one a few times since my return. Some people just don't understand what leashing is or simply want to ruin their jungler's chance at succeeding. Same goes for the jungler though.. they need to reserve their smite in order to last hit for the buff.. Keep the buffed minion lit in order to see their health and once it hits 300 or less, then smite them for 300 true damage.

b.)** Jungler taking minion wave in early stages: ** Yes it is nice to have a jungler actually attend a 2v2 or 3v2 fight in the early stages of ganking\half team fights. If they take a whole wave of minions before returning to their jungle or the opposing sides jungle it can increase the chances of the owner of that lane to fall behind in gold\success.

c.) ** Support taking last hit's on minions: ** It is severely annoying to find that your support... just doesn't know how to support. Basically rendering the adc useless in some extreme cases.

Twisted Treeline

a.) **Early team fights: ** This is very important. Decide as a team whether you will engage in an early team fight or not. If you decide yes, stick together.. having two people in one bush and one person in a separate bush is not a good setup for an early team fight. Starting the game off with one team being in a 2 or 3 kill lead can easily snow ball in their favor. At this point the game is essentially over.

b.) **Roles & Positions: ** Solo Top? Duo Bot? Jungle? Have a plan, execute this plan.. everyone on the same page is the difference between losing and winning.

ARAM

a.) Taking health\mana spawn while on full health: This is simply bad manner, don't do it! Knowing the original spawn time of these 'potions' (3:10) help's. If you are aware of the spawn time, you can make a team effort to secure your spawn or steal the other teams spawn which can be a game changing factor.

b.) Pushing ahead without the team: Just because you are Yi, Kat, Fiora, Jax, or some other bursty\high damage output champion, doesn't give you the right to abandon your team and head-dive into a bush not knowing what awaits you. Losing your damage is a setback that can kill the chances of your team winning. Stick together... ARAM is designed for team fights and there is no 'I' in team..

All Maps

a.) PING PING PING: This form of communication is a quick and effective way of telling your teammate('s) viable information about a specific area. Enemy missing, danger, on my way, etc. Pay attention to these unless you're using some form of comms such as Ts, Skype, Razor comms, etc.

b.) Typing while facing danger: If you're typing all the time.. then you're not playing. You, should only type when you have either died or backed out to base. Unless you are setting up for a team fight and want to call the initiator or other plans, there should be no reason to type... not even if you are called out as a noob.. rage typing after receiving an insult is just dumb. You can be taken out quickly if your focus isn't on the dangers you face.

With all this said, I'm sure a tutorial will never fix some of the issues noted. However, some of this can easily be added to a tutorial or in a tutorial all on it's own. (i.e. Jungler Tutorial and Communication & Good Manner Tutorial) I would like some input from the fellow summoners on this matter. All forms of criticism are fine by me, but if negative please explain why. Adding some of your own tutorial idea's is also accepted.

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