Tower visuals

Azmores·6/18/2014, 7:19:19 AM·1 votes·96 views

This could be just me but I've always felt that when you see the towers in SR today they seem like ancient and mystic protectors of some sort, and that type of feel is part of what really draws me into the game.

It feels to me from what I've seen from the visual update I've seen that everything is turning towards a more Medieval theme. The turrets seem less like something that's mystic and powerful and more like weaponized and decorated. As well as their shots being much skinnier and focused it feels like they aren't as powerful and arcane as before. They very much so feel like a weapon to me.

I did have a problem with creeps when I first saw them as well but they seem to fit their role as they ARE little warriors to go forth and do battle. Made to do that very thing.

Finally the Nexus. Honestly looking at it in the video it looks beautiful right now and I love the way you've colored it. But as with the Towers they feel like they're supposed to be ancient powerful artifact, and with the way the nexus is decorated with the golds and the harness holding the gem they once again feel like something that has been taken away.

Once again these are just my thoughts but the way I see it while it's beautiful and I love the changes done to jungle and the shop and all that, it's all beautiful. It no longer looks like it'll feel like I'm playing in a magical type of place when I specifically am in base. And with games getting to team-fights in base towards end game I feel that is a bit important.

1 Comments

Azmores6/18/2014, 7:13:50 AM1 votes

Actually looking at it further it feels like the dragon is headed more towards a medieval feel as well. This could be it just contrasting with what I look at when I see the game right now. But I do feel like while the changes are good, the style is taking a turn that is changing how the game feels rather than just improving it.