Capture the Ward
CAPTURE THE WARD This game is based on capture the flag. Played 5v5 using blind pick or draft. Players pick any champions they choose and all items are allowed. The game starts at 5 minutes on the dot. Before 5 minutes choose 2 players from each team to place 2 pink wards in mid lane right next to each other. Then choose three players from each team to hide 3 pink wards in there side of the jungle. Wards must be placed on your half of the jungle. (Example red team 2 wards on red buff side one on blue buff side.) During the game( any time after 5 mins) players from both sides try to find the pink wards in the other teams jungle while killing enemy champions to defend there wards. To capture a ward you must kill it and get back to your side of the jungle without dying. If you die while trying to kill the ward the enemy team leaves the hit points left on that ward but if you kill the ward but die before getting back to your side of the jungle the enemy team re-hides a pink ward and your team does not receive a point. If a ward is captured meaning it is killed by a player send one player from the capturing teams side to hit one of the enemy teams wards in the mid lane for one hit point. First to ten wins meaning whoever has the last mid lane ward or wards standing wins. NOTES
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- As a group both teams can choose a time limit usually any time between 25 and 45 minutes to say is the ending point. For example if your team has less hit points taken away from your mid lane wards then the other team you would win at that time limit.
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- All summoner spells are allowed
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- The river is the dividing point between jungles
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- You are ONLY allowed to farm jungle creeps. If you leach xp from side lanes or mid lane the enemy team is awarded a point.
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- Baron and dragon DO NOT count as anyones jungle.
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- Make sure the player who originally placed the captured ward re-hides it after it is killed.
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- (newly added rule) Because of how op teleport is in this game mode only two members from each team are allowed tp choose it as a summoner spell. Strategy
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- Turtle: 4 defense 1 attacker
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- All out o: 5 attack(leaves you open for your wards being killed fast but if you can do it faster it wont matter)
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- half & half + assassin( half offense half defense plus someone who kills on sight)
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- Choose who does the hit point to a ward mid lane wisely they leech a good amount of xp
Champions Defenders: Fiddlesticks, Hiemerdinger, Shaco, Sejuaini, Riven Attackers: Lee Sin, Jax, Udyr, Rammus, Jarvan Assassins: XIn Zhao, Fiora, Riven, Warwick, Lee Sin(AD build ofc)
