Idea for new game mode.."Siege"

BlackSquidy·11/10/2014, 3:36:38 PM·1 votes·221 views

So, take your basic Summoner's rift map, (to make it easier, it'd work just as good as a custom made map)

Note that this game I thought of can literally be anyone's game.

Okay in each lane, there are 2 territories. Each team has 1 behind their turrets on their side of the map on each lane. So, there'd be six total.

Your goal, is to essentially, capture these territories. (The territories are marked by a... circle or square. Glowy, able to be ran through). for each territory you have captured, You receive one point/sec plus the amount of people inside your territory. EX: say you have 2 territories, and one has nobody and the other has 3 people in it. You would gain 1 point/sec in the one, and 4 points/sec in the other one. The goal is to get 2500 points.

However, here's the kickers: Champion kills/assists only count if you are inside an enemy territory or a friendly territory. This includes coins. If you kill an enemy champion that isn't in the territory or you are not in a territory yourself, you do not receive the coins either. Ultimates can only be used within the territory. Shopping is only permitted while you are dead. You get 3 gold per sec. Minion kills count..anywhere. Each kill that you get within a territory counts for 5 points for your team. Minion kills do not give points.

And, lastly, the less territories you have, the larger your territories you have remaining grow larger. and theirs get smaller. Vice versa. If you have more, the remaining ones they have are larger, and the remaining ones you have are smaller. The purpose of this is to allow the team to make a comeback and have more range to kill. Another idea, was to leave them the same size, and once you have less than 3 territories, your team receives a "Range zone" which is a dotted line/circle surrounding your territory where kills also count, but kills do not count for them, and it's not a spot where they can begin to capture. It makes it anyone's game.

I called it siege because it's like a territory battle. 6v6 players would be more interesting than 5v5.

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