The Ultimate Fight (New game mode or permanent upgrade)
Hello LoL community , this shall be my first post ever on any site of this kind so please don't be harsh on me if i do something bad and just focus on the topic.
I divided the post in 2 parts , first one is for the lazy people who just want to get to the point of it which is explained in these 2 paragraphs.The 2nd part is the huge list of this new feature i thought of made for all champions. These AREN'T REVAMPS!, these are BONUSES to all ultimates. I made all of them with the long shot of riot's design team to take this into account and implement them on either a custom game mode "The Ultimate Fight" or maybe permanent change. The main idea is that there is another thing added to every champ's ultimate. Can't explain this better besides starting with an example :
Syndra: Bonus CD:60s ; Bonus Effect: Syndra's ultimate will hit with 3 addional balls and the next spell with do 2xDmg(Q) , 2x Slow(W) or it will stun regardless of if there are balls or not (E).
Therefore we introduce this new bonus cooldown feature. This cooldown will start as soon as your ultimate becomes avaible at lvl 6 and after each use regardless of being used with or without the bonus feature. So , syndra hits lvl 6 , after another 60 seconds in which she didn't use her ulti , the bonus will apply so now , her ultimate would use 3 additional balls besides the normal 3 + the ones on the floor. Syndra is my favourite champ so i made her ult the most OP of all imo. ( <3 Bjergsen).
**CDR would not affect the Bonus CD at all! that's a maintained value which would differ from champ to champ. The timer will not be applied during death time either. the normal ultimate CD will continue though if it isn't ready. I made some random values which looked apropriate to me but they would be changed to the best value by the Riot Balance team. The important thing in this big list is the design of the bonus not the % or the timers.
What i want of you dear readers is your Top of the 5 most OP ones and your opinion about the idea in general.
So here goes the list it's only around half of it because of Reddit size restrictions..... Depending on the success i'll post the other half as well.
Aatrox - BCD : 1min ; Bonus: Draws enemies towards him (similar to diana W), he gets the bonuses from both Blood Price and Blood Thirst for the duration of the AS.
Ahri - BCD: 1 min; Bonus: Each charge also throws a targeted charm to the enemy champ on which the dmg charge went this charm does no dmg and lasts 1/2 of the duration of the E spell.
Akali - BCD : everytime she reaches 3 charges , so around 45 s ; Bonus :Every usage of ultimate spawns a W proc at the location with double the defense bonuses.
Alistar - BCD: 2min ; Bonus: Immediately refreshes 3/4 of the CD of Q W and E , and alistar does 5xTrample Damage.
Amumu - BCD: 30s; Bonus: Bandages spread out of the aoe zone to nearby champions who weren't affected and apply same effect but for 2,5s instead of 2 (Similar to varus ult) ; flashes, dashes and similar , cancels the spread.
Anivia - BCD: becomes active if Anivia doesn't use her ult for 50s; Bonus: Champions who stay for more than 3 sec into the area become frozen in place for 2 sec and take additional X dmg.
Annie - BCD: 40s; Bonus: Tibbers calls on his friends Bertie and Bimmer. The skillshot transforms in a AOE like Jinx's Grenades with tibbers in the middle and Bertie and Bimmer on the sides , half the size of tibbers.
Ashe -BCD 1min; Bonus: Full 3,5s Stun regardless of distance travelled and on up to 3 nearby enemy champs.
Blitzcrank - BCD: 2Min; Bonus: It would work as heimerdingers ult enhancing Blitz's Q. With the bonus , the q would pull Blitzcrank towards his target , inmediately silencing everyone nearby for 1s and activating 200% of Blitzcrank's Passive Mana Barrier.
Brand- BCD: 2min; Bonus: Ultimate bounces 3 more times regardless if champion has been hit by it or not.
Caitlyn - ** BCD**: 2min; Bonus: Fires a penetrating round which does 75% dmg to the champion it passes through and 120% to the target.Can be used on large monsters , drake and baron. (Let the snipe begin.)
Cassiopeia - BCD: 1 min; Bonus: After the ulti effecs end the targets are also blinded for 3 seconds.(Because light , right? :D)
Cho'Gath- BCD: 20s; Bonus: Gains stacks regardless of killing or not the target. does 500 extra true dmg to monsters.
Corki - BCD: the bonus activates when corki reaches 7 rockets; Bonus: The next 3 rockets will be all "Big ones"
Darius - BCD: none; Bonus:The ulti can be used to last hit minions below 15% hp. esch minion grants 1 stack. In next usage of ult on champions it gets bonus dmg = Stacksx10.
Diana - BCD: 30s; Bonus: Using the ultimate gives a free (no cd no mana) Moonfall charge.
Dr Mundo - BCD: 2min; Bonus: Hitting cleavers while ultimate is running steals 25% of the target's resistances and AD.
Draven - BCD: 1min; Bonus Inmediatly gives Draven 1 /4 gold of the stacks he has from his passive (stacks are not lost) for each champion the ultimate hits.
Elise - BCD: 30s; Bonus: If Elise doesn't switch forms for 30s Her next switch into Spider form will make spiderlings grow to a size equal to malzahar's full evolved minion and do 1% of max HP as bonus dmg to their targets. If she switches to Human form her Q or W(depending on what she casts first) will have 2 charges.
Evelynn -BCD: 1 min ; Bonus: After using her ultimate , for the next 6 seconds , 3 Spikes will come out of her Q instead of 1, to the nearest targets.
Ezreal -BCD: 1 min ; Bonus: Sets a charge on top of chapion who don't die from the ulti which can be procced by any friendly champion to stun for 1,5sec , if ezreal procs it with his Q , the stun will be 3 sec long.
Fiddlesticks -BCD: 1 min ; Bonus: If used in range of an enemy turret , disable it (Ohmwrecker), if there is no turret , blinds the enemy champ in the aoe range who has the most AD, both effects last as long as the ultimate.
Fiora -BCD: 1 min ; Bonus: As soon as fiora exits her invulnerable ultimate state , she gets 3 charges of her W which return 50% of the dmg of the SPELL that hit her or 100% of the auto attack, works only on targeted spells like malzahar's DOT.
Fizz -BCD: 2 min ; Bonus: Fires 2 fishes instead of one his skillshot would work as Heimerdinger's Rockets making it able to fire the fishes at 180º when he puts the mouse on himself. Each enemy champion can only be hit by 1 fish.
Galio-BCD: 1 min ; Bonus: 50% of the resistances of all the affected enemy champions are split between Galio and his allies in an area twice as big around him.
Gankplank-BCD: 2 min ; Bonus: Enemies hit are pushed towards GP a distance equal to tristana's ultimate.(This would be an engage tool for lategame 5v5).
Garen-BCD: 1 min ; Bonus:If it doesn't kill it leaves a charge on the champ proccable only by Garen Q which inmediatly kills the target.(DEMACIAAA).Q following the ultimate for 5 seconds don't give aditional Movement Speed.
Graves-BCD: 1 min ; Bonus: Does 30% of missing health as dmg to all the targets in the cone.
Hecarim-BCD: 2 min ; Bonus: Does not fear anymore , enemies hit which have more than 150 MR or Armor are carried on by the hecarim squad to the end of the skillshot no matter where hecarim stops along the way and slows the other ones. (Its objective is to isolate the carries from the frontline.
Heimerdinger-BCD: 2 min ; Bonus: Gets 2 charges which can only be used on different spells (you can't 2x R+W to 1v5 people:P)
Irelia-BCD: 1 min ; Bonus: Each blade does 5% extra max HP dmg to all the targets they pass though and the same amount gets stored as a shield on irelia which is applied 5 sec after the last blade is used.(It's purpose is to poke and then engage while getting tanky).
Janna-BCD: 2 min ; Bonus: Enemies hit by the monsoon are stunned for 0,5s on the edge of the monsoon and move 80% slower if they try to reenter the zone if it's still being channeled.
Jarvan IV-BCD: 2 min ; Bonus: After jarvan leaves the affected area it becomes crumbled so no one can walk though it for 10 additional seconds.(It would remain like a terrain modification similar to trundle pillar , but without the pillar xD).
Jax-BCD:Every 6 charges of his ultimate's Passive procs (18 autoattacks) ; Bonus: Jax will deal an aditional 10% of Max hp dmg.
Jayce-BCD:30s; Bonus: When he switches to Hammer stance : Next auto attack will strike with such force that it will stun the oponent for 1s. When switching to Cannon stance the cannon will shoot a Q type proyectile to the enemy without the need of targeting.
Jinx-BCD:2min; Bonus: Deals full damage reagardless of distance traveled. If it travels more than half of the map it does 125% of total DMG.
Karthus-BCD:2min; Bonus: Targets not killed are marked and receive 20% of total ult dmg after 5 seconds.
Kassadin-BCD:20s; Bonus: The BCD starts after a first use. After that , you get 2 charges of ult without CD which can only be used wihthin 5 seconds after the initial 20.
Katarina-BCD:30s; Bonus: Ult slows by 30%. If she gets 2 kills or assists while ult is running it will inmediately reset.
Kayle-BCD:1min; Bonus: The shield irradiates doing damage in an area around itself = 1xKayle's AP and AD combined.
Kennen-BCD:2min; Bonus: Enemies who get stunned take an aditional 20% dmg from kennen spells the following 2 sec and inmediately take X true dmg.
Kha'Zix-BCD:2min,3min; Bonus: Ult usage resets E CD , if kha waits 3 min it also gets 3 charges instead of 2 , 4 if evolved.
Kog'Maw-BCD:20s; Bonus: Shoots 3 charges , 1 targeted , the other 2 fall randomly in the area near the first one with the same radius of effect .
Leblanc-BCD:60s; Bonus: it Transformes into a new skillshot spell which when hits the enemy it aplies the silence for 2 sec, then the immobilize for another 1 sec and gives LB another free charge of W (no cd no mana cost).
Lee Sin-BCD:40s Bonus: Kicks the target twice the distance , if it survives with less then 10% HP lee sin can reactivate R to follow up on it , he also gets a dmg reduction buff by 30% if he does so.
Leona-BCD:1min; Bonus: Enemies hit and blinded for 3 seconds or for 3 seconds after the stun ends. Leona's passive on affected targets is doubled.
Lissandra-BCD:2min; Bonus: If cast on herself Stuns nearby enemies hit for 1 sec AFTER she exited her tomb, If cast on enemy does 10% increased dmg and "Chills" the target which would then take 5% bonus missing HP dmg from any of lissandra's spells.
Lucian-BCD:1min; Bonus: Deals 50% more dmg to targets with more than 150 Armor or MR.
Lulu-BCD:2min; Bonus: The ult is automatically applise to pix as well increasing her size (similar to tibbers),health and defense stats. Also makes her allies do 10% more dmg to targets auto attacked by Pix.
Lux-BCD:2min; Bonus: Gains double the range and 1/4 of the width.
Ok people so here it is.Hope you enjoyed it. Depending on the success of this one i'll post more ideas for gameplay changes besides teh 2nd part. :)
I'm not sorry for the long post >:) as i've put 3 days of thought in all the bonuses and around 5h to write it all on PC form .
details.....i main her :)