Will the new look, and new animations, possibly affect game play in a negative way?

Is Chill··5 votes·786 views

Maybe, through glitches such as animations stopping, or just confusion?

13 Comments

BootyLookinRipe3 votes

Well they would want to perfect this as much as they can before an actual release. There is also the PBE which is a good source of feedback. They can gather the feedback they get and adjust.

MackleDoge2 votes

Why would it? That is why it goes to PBE and they have testing.

Is Chill1 votes

Well, errors can still happen, and with all the animations, its possible confusion can ensue

MackleDoge1 votes

There is nothing about the new animations that are confusing.

Is Chill2 votes

It's still more going on than usual, plus with teamfights, you never know. It is not a definitive subject.

MackleDoge1 votes

It really is. What do the animations have anything to do with teamfights? Why would it be any different than current spawns from the camps during a fight in that area?

kitsyoka1 votes

well for instance I saw on a video that the dragon flies into place on its spawn, circling the area outside of its bounds. Lets say a fight erupts behind the pit in the jungle (usually when the other team wards from behind the wall and the team already at pit decides they can engage effectively before spawn). So as the fight is going on an injured player runs from the fight. As the adc/mage/whatever tries to land the killing blow the dragon flies into view and masks the fight. I know it sounds trivial, but things like that could be a huge issue. We are talking about a game where teleporting a few feet is a viable and extremely useful summoner spell and skillshots are plentiful. I'm not saying I'm against the dragon flying in, I think it looks sick, but it should fade out when enemies are near (but even then that could be a ward for a potential kill and dragon steal). These small things if overlooked can ruin an ace or an initiate. Furthermore not only would skillshots be hindered, but heavy hitting delayed effects could be masked. Imagine a karth q, cass q, or veiger e put under an animation so that it is not seeable. The occurrences would be slim, but even slim would be too much. On a good note that is why we have pbe and I'm not to concerned. Anything that may be off will likely be minor and easily fixed. I just do see what the others are worried about.

MackleDoge1 votes

Nothing would be hindered. The dragon isn't targetable during it's spawn animation, neither are any of the buffs or camps. The presence of any of those things doesn't stop any other animations or the ability of people to cast, move, or select those areas. Literally not a single bit of that is an issue.

kitsyoka1 votes

sorry for not being clear but the dragon go's overtop of the terrain from what I saw, its not targeting dragon its view of field. I applaud your passion for your point though. Could you explain what the dragon animation does exactly to clear up my concern (although it really is just a point to show how there is a potential for issues with update).

MackleDoge1 votes

There is a reply limit so I have to reply here, but sure. Okay, so, for one thing, the space Dragon takes up is limited and the majority of the animation takes place directly over the wall, which is a space champions can't actually inhabit. Furthermore, this isn't any different than a fight around Dragon or Baron currently when they are still alive. It isn't an issue now, it won't be with the visual update.

As far as the animation goes, really easy explanation. The animation itself occurs before the spawn. For example, say the animation takes 5 seconds to complete from start to finish. Now lets say that Dragon is supposed to spawn at 8:00. Well the spawn animation will start at 7:55 and Dragon won't be targetable (meaning you can't target or damage Dragon) until the end of the animation at 8:00 when Dragon would normally spawn. This is also accompanied by a brief white flash on Dragon (or Baron, buffs, or camps) that signify the creature in question has become targetable. Furthermore, this animation is only visible if the team has vision on the Dragon pit like they normally require, despite the animation taking place on the back wall and the animation only occurs on the spawn time, not every time the Dragon comes into view.

Meadows2 votes

Yeah, because there's never any bugs outside of the PBE..

Is Chill2 votes

summoner 11 smited

MackleDoge2 votes

Yeah, because all of those bugs are with the map right?

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