Request: Restore Twisted Treeline to shorter duration

DevildogKogg·7/28/2015, 12:21:13 PM·2 votes·826 views

Salutations, my good sirs and madams. I must say I'm rather disturbed by the changes to the Twisted Treeline, as they have taken away the unique fashion of it and merely changed it into a Summoner's Rift with a smaller map. The following messages are reasons to restore the gameplay to what it once was, or at least, in a similar way to it that makes the average duration as short as it was.


-Most people who played Twisted Treeline did so because they did not have time for a full game, or wanted to play more games per gaming session with their given time.

-Having every champion have a ward reduces the reliance on teamwork in this mode. In the old Twisted Treeline, champions had an option of buying special items (like item 3185 ) and they could agree on certain champions to buy these items for the good of the team. With everyone having the new trinket, this factor is gone, and now summoners are noobing it up and warding and diving whenever they want by themselves, lol.

-The new Vilemaw buff now is just a lesser version of Baron's buff. This factor participates in destroying Twisted Treeline's unique-ness, if you will.

-With less players and no true room for an ADC, the new Vilemaw buff with the Baron effect gives too much of an advantage to a team consisting of only 3 champions. basically, with this buff, one tank, even under fire, could destroy an entire lane's turrets by the time the buff ends, unless the team had an ADC.


There are other reasons, but they revolve around, again, the unique playstyle of the Twisted Treeline and its items in the past. I would have played a game of Twisted Treeline instead of writing this request, but because of the new map I didn't have the time. item 3070 boohoo.

1 Comments

Minarde7/28/2015, 9:58:31 PM2 votes

-The new Vilemaw buff now is just a lesser version of Baron's buff. This factor participates in destroying Twisted Treeline's unique-ness, if you will.

New Vilemaw buff feels more unique, personally. Spooky minions are a lot more satisfying, at least visually, than the stat-stick that was the old buff.

-With less players and no true room for an ADC, the new Vilemaw buff with the Baron effect gives too much of an advantage to a team consisting of only 3 champions. basically, with this buff, one tank, even under fire, could destroy an entire lane's turrets by the time the buff ends, unless the team had an ADC.

What's your Mage doing? You're either not bringing enough waveclear or just super far behind if one enemy is successfully pushing that far while being harassed. It's also not like you can't bring an ADC on TT. Difficult, maybe, but not impossible.