Why would I play LoL over other games? A question to the Narrative team.

The Sagehammer··7 votes·1,007 views

As a person that loves lore and story, the lore-rework is something I'm following closely (and so far, and for far too long, disappointingly). The reasons for it are sound - the Institute of War and League of Legends does indeed limit character interactions, and Summoners as a group were far, far to strong. I can happily get behind the idea of better stories for the large and impressively cool cast of characters in League.

But at the end of the day, those stories don't matter in the slightest if they don't affect the game I'm playing.

Take a look at Heroes of the Storm. Each of the characters in HotS has an impressive backstory of accomplishments and narrative reasons to enjoy playing as them. They, of course, have the benefit of being already established in their respective universes. The real draw, to me, for HotS is not the cast of characters, though: it's why they're now in a MOBA fighting each other. Each map in Heroes has specific narrative reasons to 'win' the engagement, and there's narrative reasons for enemies to work together. They are flimsy reasons, granted, but it's _there _.

The new LoL has no reason for Lucian and Thresh not to kill each other the moment they meet. You could make the coolest, most engaging, incredibly story about Lucian and Thresh individually or as a group - but that only adds to the mental disconnect I feel every time I support a Lucian as the Chain Warden. It doesn't make me want to play those champions. It makes me want to read about them.

Don't get me wrong, I'm all for amazing characters with fully fleshed out stories - of which there is also a distinct lack - but when these amazing characters have zero reason to exist in the game, why should I play the video game League of Legends instead of just reading about the characters?

The Institute of War was a limiting foundation for stories, it's true. Summoners were unhealthy to character development. But they gave me - as a player that loves lore and looks for narrative reasons to play games - a reason to enjoy playing on Summoners Rift. The first champion I ever bought was Morgana, and it had nothing to do with gameplay. I loved the idea of this "fallen" angel, plying her powers to gain political influence for her supporters - whilst also increasing her own power to one day win her war. The Institute and the League, and even Summoners, gave me a specific reason to connect to Morgana, in the game. I could understand her desires and sympathize with her goals. I could feel her passion and disdain for Kayle; moreover, I was a part, if only a minor one, in her storyline.

I don't have that any more. Morgana, like every other character in LoL, is now completely meaningless to the game itself.

So, the question: Why should I play LoL over, say, HotS? HotS has an epic class of characters too, and reasons to play in them in the game. Flimsy reasons that are ultimately unsatisfying, but they exist. That's important to me.

I don't play much League anymore. I only do so, really, when some friends with whom I don't otherwise interact invite me. I have no reason to care about League, as a game. I like the game, and I like Riot as a company. But I have no interest in its characters, no matter how cool they're made to seem.

And that's too bad. Because some of these characters are really nifty. Yasuo's story is something that just excites me every time I see him in game, or hear his vo. I absolutely adore playing his High Noon skin simply for the harmonica. But when nothing I do in game has the slightest difference on his story, well, frankly being able to play a harmonica is not enough of a draw.

Tahm Ketch seems really interesting (and hilarious). His story is compelling, and I love his ironic contrasts. I want to know more about him. I don't want to play him. Why should I? Nothing he does in game matters. His gameplay seems fun enough, and I'll certainly play around with him on the rare occasions I boot up League with friends, but he has nothing to connect me to him as a character beyond said gameplay.

I know full well that Riot is working on answering this question. I know they're hurting lore in the short term for the long term health of the game. I know these kinds of things matter to Narrative just as much - and likely more - then me. I don't even want the Institute back, because it was unhealthy. But there has to be some thing, some reason, some connection to me as a player to these characters. When I ask myself "Why play LoL over another MOBA, or any other kind of game?", I have no answer in terms of narrative. And to a player like me, that means, more often then not, that I'll be playing something else.

So you tell me, Narrative team. Why should I play LoL when other games actually reward me for caring about their characters and stories? I want to want to play your game. Just give me a reason.

11 Comments

NorthernDruid5 votes

Just a reminder that the majority of the stuff Riot claimed about the institute and the summoners when they announced the retcon (specifically the entire all powerful puppetmasters thing) was false, a lot of those claims they did to back up their removal of the game's lore were factually wrong.

As for whether the idea of the institute itself is any more limiting to stories than any other actual setting out there is not something you can give an easy definate answer to.

The fact that without a setting, as they've been for most of the last year, any and every story goes as long as it fits theme well enough is another matter entirely.


Nevertheless, leaing their setting without a setting, and their game without any solid idea of lore for most of a year does not really serve the game well.

No matter how many assorted fantasy/horror/steampunk short stories they eventually release without connection to the game.

Narasimha1 votes

Just a reminder that the majority of the stuff Riot claimed about the institute and the summoners when they announced the retcon (specifically the entire all powerful puppetmasters thing) was false, a lot of those claims they did to back up their removal of the game's lore were factually wrong.

Just to jump in for a second, it can't really be false if they say "That's how it is." Much as we'd like to think otherwise, LoL is their brainchild. Riot is its creator and it's god. For all intents and purposes, their word is law in that universe. If they decide Shaco is really a balloon filled with love and happiness, that's who he is. It'll be weird as hell, but that's just how it goes. If DC decides Superman actually fires nuclear radiation from his eyes instead of heat vision, then that's what he can do. And who are we to say otherwise?

Sneak Dog3 votes

And who are we to say otherwise?

The consumer.

My playtime already dropped significantly due to my drop of interest in LoLs lore, making me much less willing to put money into this game. If a moba comes along with better mechanics, I'll be gone (unlikely though, which is why I'd like to like LoLs lore...).

Narasimha1 votes

Oh, money talks, no mistake there.

But the issue with LoL's lore is simply that. There's simply not enough people invested to make a change. Even if 100, or 1,000, or 10,000 lore fans stopped playing or spending, that doesn't change anything for Riot. It's a Catch 22, in a sense. People won't be invested in lore because Riot isn't making the effort. And Riot won't make the effort because enough people aren't interested.

sp4414 votes

It's what pisses me off the most. I fucking hate how the Lore situation is right now, and I fucking hate how they removed the Institute of Justice for really fucking stupid and lazy reasons to not tell more stories, and no matter how upset and angry I may be over the whole situation, it doesn't fucking matter because it doesn't affect anything, even if every lore fan dropped the game immediately, Riot wouldn't even notice or care.

It's the most hurtful part of all: Riot doesn't care, because Riot doesn't need to. They got eSports now, they don't need the idiots who got into the game because of it's lore anymore.

Honestly, I might as well uninstall the game, I know Riot doesn't care, so why should I?

NorthernDruid3 votes

No.

If they say that they're gonna retcon the institute into an evil overlord organization of supremem puppetmasters and the summoners to have full mind control over the tortured champions they summon (/hyperbole), that's fine. That's within their power, just as it's within their power to stop telling the story they were telling and start telling an entirely different one unrelated to the one they were telling previously.

That's not what they did.

They claimed that before the retcon they didn't like the summoners as having complete control over the champions because reasons, they ddn't like the summoners (and the institute) as all powerful puppetmasters.

Neither of these were how it actually was in the lore, it's just the factual mistakes they made without even bothering to check.

The JoJ have a lot of info about what the game things are actually like in the setting, like describing the mind link/mind merge and how it leads to you having to level up your abilities every match.

The institute might be puppetmasters, I haven't managed to get that deep into the lore yet (i'm lazy ok <.<) but as far as i can tell they're not portrayed as all powerful. Their most prominent displays of power, the stasis spell on Kalamanda, was described as costing them a lot of resources, requiring some hefty manpower to pull off, and was only possible because Zilean wrote the spell (making their claim that summoners were overpowering champions in importance and power kinda flimsy in my opinion).

They stated things about their own, current lore which were wrong, and openly based their decision to scrap the entire thing on those factual mistakes about the story they themselves were in charge of.


When you say, the story is gonna be like this now. That's fine, that's within your power as a writer.

When you say, i don't like these elements of the story so i'm scrapping it. And those elements aren't within the story. You're being dishonest.

It's despicable that they weren't called out harder on it.

A Superb Villain2 votes

You keep mentioning other games; what other games? How do those games reward you for caring about characters or their stories? The only game of similar style and mechanics I can think of that actually placed emphasis on lore that players could influence in their own small way and gave a reason for games to occur was Dawngate, and that was sadly flushed. I am genuinely curious to see what you consider a suitable reward for investing yourself in a game's world.

Now, this is my opinion, which I am sure someone will disagree with, but using Heroes of the Storm as a comparison makes me cringe. As a long-time player of Blizzard games and poking through every nook and cranny for their lore, their ability to write a compelling story and interesting characters is serviceable at best, hilariously pathetic at worst. They are damn good world-builders, but taking a world to spin a satisfying tale will inevitably lead to cliches, caricatures, and ham-fisted narratives. Ask anyone who has even a passing understanding of Blizzard's storytelling and they will generally tell you Blizzard cannot do subtle, simple maybe, but never subtle. And if you think Riot has issues with retcons, Blizzard makes them look tame by comparison, to the point where the retcons cause more problems than they fix, if they were attempting to fix problems at all.

Heroes of the Storm runs on an excuse plot, you said it yourself, purely for the sake of what sounds cool, and it is; some of Blizzards most iconic characters beating the shit out of each other? Anub'arak (spider pride! >8<) wrestling with the Lord of Terror? Tyrael duking it out with Kerrigan, the Queen of Blades? The Lost Vikings going toe to toe with The Lich King?! Everything about it is all sorts of awesome, but if you want anything substantial it would be best to look elsewhere; what happens in the Nexus stays there. There can be no narrative progression because there are no stories to progress. Whatever happens will never impact the universes the heroes come from, because that would cause all sorts of headaches between franchises, and we know that fact, so any attempts to suggest otherwise is just being coy. Heroes of the Storm also encounters the same issues as League does by virtue of being a MOBA; you cannot change the way the game plays because it demands a static environment. If the pointless war ever stops, so does the MOBA.

Are there games out there that offer a better narrative experience than League? No doubt. Are there other MOBAs that do the same? The only one I can think of is Dawngate, and the book closed on that world a long time ago.

Is League bad? No, not at all. Is it good? I would be lying if I said it is. The greatest issue with Riot is they simply have not made any stories yet, the potential is there, they just haven't done anything with it.

Dextix LT4 votes

The issue us thatt they destroyed the old stories and have not replaced them.

I might be in the minority, but i dont even think that IOW was actually restricting any stories about anything. Stories could exist even with the IOW, champions were not chained to it, they could leave for times.

Also even IOW was not high and mighty as you said. Yes summoners were strong. But the only thing that kept Demacia and Noxus from destroying it was that they actually talked and saw that they could win vs the summoners, just with high losses.

THey could have took their champs at any moment and start a war if they wished to and IOW wouldnt have done shit.

Also, retcon was a stupid way to do it. Many people have come up with better idea. Make summoners fall from grace and something destroy IOW, be it the creatures of the void they imrisoned, be it Demacia or Noxus. There were 10000 and 1 ways to remove IOW without retcon, and narrative took the easiest and laziest way out.

GreenLore1 votes

[{quoted}](name=Dextix LT,realm=EUNE,application-id=6kFXY1kR,discussion-id=yumoAMhi,comment-id=00000000,timestamp=2015-06-26T14:04:11.005+0000)

The issue us thatt they destroyed the old stories and have not replaced them.

I might be in the minority, but i dont even think that IOW was actually restricting any stories about anything. Stories could exist even with the IOW, champions were not chained to it, they could leave for times.

Tell that Nocturne Brand & Renekton (not counting cho'gath here,because he was imprisoned on purpose)

Also even IOW was not high and mighty as you said. Yes summoners were strong. But the only thing that kept Demacia and Noxus from destroying it was that they actually talked and saw that they could win vs the summoners, just with high losses.

THey could have took their champs at any moment and start a war if they wished to and IOW wouldnt have done shit.

You mean like when Demacia and Noxus tried to fight each other and the IoW froze them in time?A kind of magic that made a whole town uninhabitable by accident? And that was their way of dealing with things peacefully.Imagine what they can do if they want to hurt others.(Lee sin obliterated a whole village that was far away by accident!A skilled summoner would most likely be able to do this on purpose)

Not to mention the potential uses of Summoning magic,because the IoW was fully capeable of summoning other beings against their will(they just didn't do it,because of their own moral code),they could summon any champion into a room full of well prepared summoners that'd kill the champ the moment he appears(or summon other important figures,like Jarvans dad)

The IoW was by no means almighty,but it was the most powerful faction that no one wanted to mess with.

Also, retcon was a stupid way to do it. Many people have come up with better idea. Make summoners fall from grace and something destroy IOW, be it the creatures of the void they imrisoned, be it Demacia or Noxus. There were 10000 and 1 ways to remove IOW without retcon, and narrative took the easiest and laziest way out.

I agree with that one though.Retconning destroyed a large part of the lore and turned many champs into complete strangers.Sure the IoW was powerful,but there are ways how it could have been destroyed.

Valaran Nara1 votes

With the comment about destroying the League. The main problem I see with that is, "Which way to go?"

I mean, did the Black Rose destroy the league? Corrupt it and now they have control? That means everything is now on a course going against them.

No, maybe Lissandra and her Watchers did it. Now everyone will be frozen in true ice.

naw, no. The Void. Let the Void terrorize the entire world.

A lot of possibilities. The main problem is, if Black Rose did it, ALL CHAMPIONS WILL KNOW! If Lissandra did it, then all champions will have their personal response to it. Good or bad. Destroy the league through one nefarious group, and you best as well have every good guy try to deal with them. And all the bad guys will either do their own thing because they're too crazy (Renekton) or they stop the other group because (Hey, how can I rule the world if they do?)

ilt1 votes

because everyone else plays it

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