Riot! Stop cheating us on the lore!

Cheezy Pirate··4 votes·1,002 views

I've been playing League for almost 6 years now and Rito has never been so lax on the lore. Back in the day, they put out a newspaper for lore corresponding to current champions or skins that were being released. Now, I'm not asking for them to bring back that because I realize that it would take some effort, but they should at least bring back the champion lore. All the new and updated champs are getting downright screwed on the lore, they get a few sentences at most. The other champs still have multiple paragraphs of lore that really tie the champs together. The lore is one of my favorite parts of League but lately it has definitely been lackluster. I think Riot should put more effort into the champion lore considering they bring a lot to the table when they produce other content. Work Harder! Thoughts?

14 Comments

Fjiordor3 votes

illaoi lore is extremly long?

Fjiordor1 votes

Illaoi, the Kraken Priestess

“Wisdom is frequently a kick in the head.”

Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes’ spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side.

All who encounter Illaoi are struck by her presence. An intense woman, the priestess is fully committed to the experience of living. She takes what she wants, destroys what she hates, and revels in everything she loves.

However, to truly know Illaoi you must understand the religion she has devoted her life to. Nagakabouros, the deity of her faith, is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is the Serpent Isles’ god of life, ocean storms, and motion. (The literal translation of its name is “the unending monster that drives the sea and sky.”) Central to the religion’s theology are three tenets: every spirit was born to serve the universe; desire was built into every living being by the universe; the universe only moves toward its destiny when living creatures chase their desires.

Lesser priestesses are tasked with maintaining temples, calling holy serpents, and teaching people the ways of Nagakabouros. As the religion’s Truth Bearer, Illaoi’s role is to serve the god directly by unblocking the flow of the universe. To this end, she has two sacred responsibilities.

The first duty of a Truth Bearer is to be the spearhead in the war against undeath. Having fallen outside of the normal flow of the universe, the undead are considered an abomination against Nagakabouros. While it is the responsibility of every priestess of the Kraken to protect the indigenous population from the Harrowing, a Truth Bearer directly engages its most powerful spirits and drives the Black Mist back.

Second, Illaoi is tasked with seeking out individuals of great potential and challenging them with the Test of Nagakabouros. This task is the burden Illaoi’s title reflects. With her massive, holy relic, The Eye of God, the Truth Bearer strips the subject’s spirit from their body then forces them to stand against her to prove their worth. She does this knowing those who fail will be completely annihilated, for the great Kraken has no tolerance for cowardice, doubt, or restraint. But destruction is never the goal. Survivors of the ordeal are forever changed and often find the will to pursue their true destiny.

Though Illaoi is the most powerful and respected Truth Bearer in a hundred generations, it is where she has broken the traditions of her faith that speaks the most about her. Having completed her training as a Truth Bearer, and at the height of her power, Illaoi left the golden temples of Buhru for the squalor of nearby Bilgewater.

The pirate city is the only place foreigners are permitted on the Serpent Isles, viewed as a fetid gutter by Illaoi’s people. Previous Truth Bearers ignored the city and viewed the arriving foreigners as little better than untouchables. Illaoi broke with tradition when she chose to protect residents of Bilgewater from the Harrowing, or even more controversially when she decided that some of its residents had souls worthy of the great test. Despite this, only a handful of temples have been opened in the city, and very few paylangi (islander slang for residents of mainlander descent) have ever been permitted inside. Regardless, it is Illaoi who has brought the widespread awareness of the Mother Serpent to Bilgewater, and it is her indomitable spirit that has brought her religion into favor there.

Rumors persist that Bilgewater’s most bloodthirsty and infamous pirate had his heart broken by the towering priestess. To anyone who has ever met her, this is no surprise. Illaoi’s rough manner belies subtle intelligence, strength, and a magnetic confidence.

Many seek Illaoi’s favor and welcome her to Bilgewater... yet everyone fears being tested by the Kraken’s Prophet.

“There can be no rest. We are the motion.”

—From The Twenty Wisdoms of Nagakabouros The Burden

“Truth Bearer, this is why we must retreat to Buhru. We cannot save the paylangi,” the Hierophant said. The heavy-set woman grinned, obviously pleased by the prospect of leaving Bilgewater.

“You’ve mentioned that before,” Illaoi said, walking around the stone table in the center of the room. She rolled her shoulders, loosening the muscles to fight off a yawn.

Beside the Hierophant, an elderly serpent caller stood. He wore a vestment made from ropes. Each indigo-dyed cord had been woven to curl; their varying thicknesses and faded kraken ink gave him the illusion of being draped in rough-hewn tentacles. His face was completely covered by a black tattoo depicting the endless teeth of a leviathan’s maw. Monks and serpent callers were always trying to look scary. It was an annoying habit of most men.

“The greatest beasts won’t approach Bilgewater,” the serpent caller said with a wheeze. “They stay out in the deep water, away from the stench of the Slaughter Docks. At best, a few half-starved younglings will heed our summons.”

Only the greatest children of Nagakabouros were strong enough to consume the mists and defend the city from the Harrowing. The rest of the Serpent Isles didn’t have this problem.

It was yet another reminder of the ignorance of Bilgewater’s population. The mainlanders and their descendants didn’t give time for fresh water to flow through and clean their docks. Instead, the paylangi settled permanent anchorages around every shore in the bay. It was so foolish. Many of the priesthood asserted it was proof the paylangi actually wanted to be consumed by the Black Mists.

“Crap,” Illaoi said. If she was going to stay, she would have to find a way to defend the city without serpents. She picked at the food from one of the offering bowls around her, before selecting a mango. She needed a plan, and these two fools were useless.

A loud crack interrupted her musing. A heavy, wooden door had slammed open downstairs.

Gangplank’s voice howled, the words were unintelligible, echoing around the stone walls.

“We pulled him from the water, as you commanded,” the Hierophant smiled, adjusting the jade collar of her office. “Perhaps it would have been better to let his energy return to Nagakabouros?”

“You do not judge souls.”

“Of course Truth Bearer, it is for Nagakabouros to judge,” he said, implying that Illaoi’s opinion was biased.

Illaoi walked between the two clerics, dwarfing the pair of them. Even for an islander, the Truth Bearer was tall. It had always been so. She was taller even than the largest Northman. As a girl, she had been self-conscious about it, always feeling like she was stumbling into people, but she had learned. When I move, they should know enough to get out of my way.

She lifted the Eye of God from its stand. The golden idol was larger than a wine barrel and many times the weight. Her fingers tingled against its cold metal. It had been placed next to the giant roaring fire, which illuminated the room, but the Eye of God stayed forever cool and damp to the touch. Illaoi deftly shouldered its massive weight. In a dozen years, the Truth Bearer had never been more than two strides from it.

“Hierophant, I remember my duties,” Illaoi said as she headed down the stairs. “We will not be retreating to Buhru. I will stop the Harrowing here.”

The high priestess had done little but complain since arriving from Buhru, but there was some truth in her words.

When Gangplank’s ship had exploded, Illaoi’s heart had jumped. It had been many years since they had laid together, many years since she had ended the relationship... but some feelings still lingered. She had loved him once… stupid, old bastard.

Surrounded by tall walls of interlocking stones, the courtyard to the temple was shaped like the fanged mouth of a leviathan. The entrance looked over the blue waters of the bay far below. Illaoi stomped down the stairway toward the front gate. She assumed she would have to smack Gangplank in the mouth; he was prone to arrogance and rum. But still, it would be nice to see him.

She was unprepared for the snarling creature in her temple’s entrance. She knew he had been injured, but not like this. He was limping badly and bent over from shattered ribs. He cradled what was left of his arm.

He swung a pistol around the room with his other arm, in a half-mad attempt to force the monks and priestesses to back away from him; oblivious to the fact that these were the very people who had pulled his drowned body from the bay only a few hours ago. Worse, his pistol was clearly empty and completely useless.

“Where is Illaoi?” he bellowed.

“I’m here, Gangplank,” she answered. “You look like crap.”

He fell to his knees.

“It was Miss Fortune. Had to be. Working with those two alley whores. They sank it.”

“I do not care about your warship,” she said.

“You were always telling me to move on, to head back out to sea. I needed a boat.”

“You need only a canoe for the sea.”

“This is my town!” he screamed.

The monks and priestesses surrounding Gangplank tensed at this outburst. That Gangplank was foolish enough to make such a claim while standing in a structure thousands of years older than his city, was dangerous in itself. But a paylangi shouting at the thrice-blessed Truth Bearer in her own temple? Any other man would’ve been dumped into the sea with broken knees.

“It’s my town!” he roared again. Spittle flew from his mouth in rage.

“So what are you gonna do about it?” Illaoi said.

“I, I need Okao and the other chiefs’ support. They’ll listen to you... if you ask them. If you ask them, they’ll help me.” He lowered his head in front of her.

“What are you going to do about it?” Illaoi said, raising her voice this time.

“What can I do?” he said hopelessly. “She took my ship, she took my men, she took my arm. Anything I had left… I used to get here.”

“Leave us,” Illaoi t

Fjiordor1 votes

Poppys too:

Poppy, Keeper of the Hammer

“I’m no hero. Just a yordle with a hammer.”

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the “Hero of Demacia,” a fabled warrior said to be the rightful wielder of her weapon.

As legend describes it, this hero is the only person who can unlock the full power of the hammer and lead Demacia to true greatness. Though Poppy has searched the furthest corners of the kingdom for this legendary fighter, her quest has proven fruitless. Each time she has attempted to pass the hammer on to a potential hero, the results have been disastrous, often ending in the warrior’s death. Most people would have abandoned the task long ago, but most people do not possess the pluck and resolve of this indomitable heroine.

Poppy was once a very different yordle. For as long as she could remember, she had been in search of a purpose. Feeling alienated by the chaotic whimsy of other yordles, she preferred to soak up stability and structure where she could find it. This drive brought her to the human settlements of western Valoran, where she gazed in wonder at the caravans striping the countryside in an endless file. Many of the people there looked tattered and weary, but they stumbled on in pursuit of some ephemeral better life that might lie just beyond the horizon.

One day, however, a different sort of caravan passed through. Unlike the other travelers, these people seemed to move with purpose. They all awoke at the exact same time each morning, roused by the sound of a watchman’s horn. They took their meals together every day at the same hour, always finishing within a few minutes. They set up their camps and took them down with remarkable efficiency.

While yordles used their innate magic to fashion extraordinary things, these humans achieved equally astounding feats through coordination and discipline. They acted in concert like the cogs of a gear, becoming something much larger and stronger than any single person could ever be. To Poppy, that was more marvelous than all the magic in the world.

As Poppy watched the camp from the safety of her hiding place, her eyes caught the gleam of armor emerging from a tent. It was the group’s commanding officer, wearing a brigandine of gleaming steel plates, each piece overlapping, each an integral part of the whole. The man’s name was Orlon, and his presence seemed to stir the souls of everyone there. If someone became discouraged, he was there to remind them of why they pressed on. If someone collapsed from exhaustion, he inspired them to get up. It reminded Poppy of certain yordle charms, though again, without magic.

Poppy crept in for a closer look. She found herself following this shining commander, as if drawn to him by fate itself. She observed Orlon as he led his soldiers in training exercises. He was not a large fellow, yet he swung his massive battle hammer with surprising alacrity. At night, Poppy listened intently to his hushed discussions with the elders of the camp. She heard them making plans to pull up stakes and head west to build a permanent settlement.

Poppy’s mind was overwhelmed with questions. Where was Orlon going? Where did he come from? How did he assemble this meticulous band of travelers, and was there a place for a yordle in it? At that moment, she made the most important decision in her life: For the first time ever, she would reveal herself to a human, as this was the first time she’d ever felt a connection with one.

The introduction was a jarring one, with Orlon having just as many questions for Poppy as she had for him, but the two soon became inseparable. He became a mentor to her, and she a devotee to his cause. In the training grounds, Poppy was an invaluable sparring partner–the only member of Orlon’s battalion who was unafraid to strike him. She was never obsequious, questioning his decisions with an almost childlike innocence, as though she didn’t know she was supposed to meekly follow orders. She accompanied him to the site of the new settlement–an ambitious new nation called Demacia, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole.

Orlon became a beloved figure throughout the kingdom. Though few had actually seen him wield his hammer, he always bore it on his back, and the weapon quickly became a revered icon for the fledgling nation. People whispered that it had the power to level mountains and tear the earth itself asunder.

Orlon passed the hammer to Poppy on his deathbed, and with it, his hope of an enduring kingdom. It was only then that Orlon told her the story of his weapon’s creation, and how it was never truly intended for his hands. He explained to Poppy that the hammer was meant to go to the Hero of Demacia–the only one who could keep Demacia whole. As her friend drew his last breath, Poppy swore to him that she would find this hero and place the weapon in his hands.

But what Poppy possesses in resolve, she lacks in ego, as it never even occurred to her that she might be the hero Orlon described.

The Slayer

Poppy had nothing against the briar wolf, aside from the fact that it was about to maul her. Its muzzle was stained crimson from a previous kill, and the yordle wouldn’t chance being its next. She was hot on the trail of a renowned monster slayer, and she didn’t intend to die before she found the man and judged his worth.

“You should step back. You won’t survive this,” Poppy told the wolf, holding her hammer aloft as a deterrent.

But the briar wolf was not discouraged. It padded toward her, propelled by some strange desperation that Poppy couldn’t identify. Then she saw the telltale foam at the corners of its mouth. This animal was not driven by hunger or territorial instincts. It was in pain, and it wanted release. The wolf leapt at her, as if it had made up its mind that its next act would be to kill or be killed.

Poppy swung the hammer, using every ounce of her strength to move the weapon’s considerable weight. The blow she delivered collapsed the animal’s skull in an instant, ending its torment. Poppy took no pleasure in the kill, but she supposed it was the best possible outcome, for her and the wolf.

The yordle looked around at the empty meadow, but sensed no trace of the monster slayer she’d come to find. She had roamed the countryside, following rumors of his activities, hoping this mysterious hunter might be the fabled hero she had sought for so many years. But thus far, all she’d found were wolves and wyverns and highwaymen, most of whom she’d been forced to kill in self-defense.

She had spent weeks traveling from hamlet to hamlet in the far-flung corners of Demacia. She walked as fast as her tiny gait would allow, but the monster slayer always seemed to be one step ahead of her, leaving naught but tales of heroic exploits in his wake. For a yordle, time is a curious thing whose passing is seldom felt, but even for Poppy, the search was beginning to grow long.

One day, just when she was beginning to doubt herself and her mission, she spied a notice nailed to a roadside post:

“All are invited to attend the Festival of the Slayer!”

It was a celebration to honor the very monster hunter Poppy had been seeking. If there was any hope of locating this elusive hero, she would certainly find it there. He might even make an appearance, and then she could size him up in person to determine if he was worthy to carry the hammer Orlon had bequeathed her. The prospect put a spring in her step, and she marched with renewed purpose toward the celebration.

Poppy was anxious when she arrived at the village, its banners and streamers gaudily proclaiming the day’s festivities. Ideally, she would have arrived early at such a public event and claimed a spot in the rear of the crowd, so as not to draw attention. But the main market was already packed with spectators, and Poppy found it hard to maneuver through the press of bodies. She squeezed through the legs of the townsfolk, most of whom were too inebriated to notice her.

“I’d buy ’im a pint if ’e were here,” slurred one voice above her. “Saved my goats by killing that monster.”

Poppy’s heart raced, as it always did when she heard tales of the hunter.

What if he turns out to be the one? she thought.

But deep inside, Poppy asked a different question. What would she do once she was rid of the weapon? Would she find an entirely new purpose? A yordle without one was a pathetic sight indeed. She stopped her mind from wandering and brought it back to the task at hand.

The tiny warrior finally managed to weave her way to the back of the market. She found a tall lamppost both easy to climb and behind the eyes of the crowd. She then shimmied up the post, just high enough to see over the throng.

Poppy was just in time. On the far side of the market, a speaker stood with several Demacian officials on a dais, and behind him, something tall was draped in a ceremonial veil.

Even with her keen yordle senses, Poppy could barely hear the man’s words. He was talking about the monster hunter, and how he had saved numerous farms and villages from wyverns, rabid wolves, and bandits. He said that although this revered warrior had chosen to remain anonymous, it shouldn’t stop them from celebrating his deeds. The slayer had been spotted several weeks ago near the town of Uwendale, leaving the first eyewitness accounts of his appearance. With that, the speaker pulled off the veil to reveal a stone statue.

Poppy grew faint with excitement as she saw the hunter’s likeness for the first time. He was the paragon of a Demacian warrior—seven feet tall, armored in heavy plate mail, and rippling with sharply defined muscles. Beneath him lay the corpse of a wolf he had presumably slain.

Just as the image had begun to settle in Poppy’s mind, she heard the sound of a child’s voice a few yards away.

“Look, Da. It’s the slayer! The one from the statue!” declared the wide-eyed girl.

Poppy saw the girl was pointing in her direction. She whirled around to see if the slayer was standing behind her.

Pierce The Veal1 votes

{quoted}

illaoi lore is extremly long?

I would like to say that anyone who is a half decent writer can write that lore in one sitting.

Fjiordor2 votes

Come on really? Maybe this is true what you said, but Imo those lore are great. 2 Reasons: 1.: The new Lore System sees to contain 2 parts: The first part in which the background of an Champion gets explained and the second part which is an short story from their life 2.: The new Lores are Packed with in-depth Informations about Runeterra (Illaoi: Buhru Poppy: Yordle Lifespans)

The Soulforged1 votes

OP talks more about consistent sources of lore rather than the lore of champs :/. And the guy you responded to just said it doesn't take that much effort, not really anything you addressed.

Impetual2 votes

That wall of text is kinda right!

Personally, I agree with most of what you say. However, I don't think the problem is Riot not putting enough effort into their lore.

Just check out their last few lore events! They obviously put a lot of effort into those, despite their shortcomings.

The problem is that Riot established its game which, at least in part, succeeded due to the consistent high quality lore updates that Riot used to produce. Back when Runeterra actually seemed to matter since matters of consequence actually happened there.

Champions had a reason to fight within the League of Legends. RIot even nailed the role-playing aspect by making players feel like summoners.

The concept of Summoner's was soo cool! I still have no idea why Riot scrapped it from their lore! This decision was never explained and still feels really stupid.

For some reason that I still don't understand, because Riot never gave us a detailed, decently explained reasoning for their retcon decision, all of that awesome stuff went straight to the garbage can.

I think Riot's still putting in the effort, but they've chosen a really stupid direction to take their lore in. At the very least, it's far less interesting and far less immersive than what they were doing before in my opinion.

Leadpaintchips3 votes

Their decision was explained. Basically was they had some awesome concepts, and trying to fit these into the world with the Institute of War would take some serious acrobatics and hand waving to make them fit. I can understand that. I don't like it because it always felt rather weak to me, but I can understand. Here's some examples of champions that wouldn't fit into the lore:

Tahm Kench is an amazing concept, but yet ANOTHER character that would have no lore as soon as he was in game, because he would only do this if he was captured. How he made deals (established in his video) is through misdirection and ignorance. On the biggest stage in the world, where's the misdirection and ignorance in that?

Kindred is another example. They established in their lore that they were doing no more summoning, but why would they actually join the League as champions instead of doing what they have been doing for millennia? To me, it would feel contrived and forced if they wrote in a reason for them to join (unless it was an awesome stroke of brilliance on the point of the writer).

Most of the Shadow Isles champs would have to be captured and forced to work. We already had Fiddle, Nocturne, Brand, Cho, and Kog. These were the one's they straight up said they are caged, but are only let out because we want to use them for the League. It was old, but any threats that that world had, they bound to the Rift.

You couldn't have forces of nature that could tear through nations that some of these were, because to defend all of civilization, they would have to trigger another war, which would end the world in a ball of magic gone wrong. You couldn't have strong evil either, because the same thing would happen. Or a strong warlike nation that wasn't forced into this magical U.N., because you would end the world. Making it so the next big magical war would end the world was a bad thing to write in, because it limited them so much.

They could've kept all of the old lore by really getting rid of the "one more and it's all over.", Bunch of smart and powerful magic users got together and said "we need to stop this before all of magic goes wonky." quickly went from a political measure to resolve disputes to a form of entertainment that exploded into one the worlds premiere ways of entertaining themselves (sound familiar?).

TL DR: They did, and it was "We have some awesome lore, but lore is getting in the way."

The Soulforged1 votes

I don't see any awesome concepts.

Leadpaintchips1 votes

The Kindred and TahmKench weren't good? or how they rebooted the Shadow Isles? I think they were actually pretty good.

Impetual1 votes

{quoted}

Their decision was explained. Basically was they had some awesome concepts, and trying to fit these into the world with the Institute of War would take some serious acrobatics and hand waving to make them fit. I can understand that. I don't like it because it always felt rather weak to me, but I can understand. Here's some examples of champions that wouldn't fit into the lore:

Tahm Kench is an amazing concept, but yet ANOTHER character that would have no lore as soon as he was in game, because he would only do this if he was captured. How he made deals (established in his video) is through misdirection and ignorance. On the biggest stage in the world, where's the misdirection and ignorance in that?

Kindred is another example. They established in their lore that they were doing no more summoning, but why would they actually join the League as champions instead of doing what they have been doing for millennia? To me, it would feel contrived and forced if they wrote in a reason for them to join (unless it was an awesome stroke of brilliance on the point of the writer).

Most of the Shadow Isles champs would have to be captured and forced to work. We already had Fiddle, Nocturne, Brand, Cho, and Kog. These were the one's they straight up said they are caged, but are only let out because we want to use them for the League. It was old, but any threats that that world had, they bound to the Rift.

You couldn't have forces of nature that could tear through nations that some of these were, because to defend all of civilization, they would have to trigger another war, which would end the world in a ball of magic gone wrong. You couldn't have strong evil either, because the same thing would happen. Or a strong warlike nation that wasn't forced into this magical U.N., because you would end the world. Making it so the next big magical war would end the world was a bad thing to write in, because it limited them so much.

They could've kept all of the old lore by really getting rid of the "one more and it's all over.", Bunch of smart and powerful magic users got together and said "we need to stop this before all of magic goes wonky." quickly went from a political measure to resolve disputes to a form of entertainment that exploded into one the worlds premiere ways of entertaining themselves (sound familiar?).

TL DR: They did, and it was "We have some awesome lore, but lore is getting in the way."

I'm sorry but I think you're wrong.

Pretty much each and every lore concept that was developed in this scenario could have existed within the older lore with minor adjustments.

I don't think there is really anything meaningful that Riot has done with their lore that they couldn't have done without a retcon.

Gimme a quote from a Rioter about how some Champions that couldn't have been adjusted to fit their new their lore direction (that actually makes sense and isn't easily dismissed through logic) from around the time of the Retcon announcement and I'll agree with you.

I'm kinda doubting you can do that.

But please try. It might amuse me.

Leadpaintchips2 votes

I do agree with you, their saying that they needed to scrap the old lore to make awesome new characters is utter B.S., but it's the way they decided to go. I can understand where they're coming from, but the argument still is REALLY weak.

Pierce The Veal2 votes

RIP Journal of Justice.

RIP League Judgements.

RIP Lore.

RIP League of legends.

zacktootall1 votes

for those who down voted i think he is not talking about the lore it's self it's what riot do with it they post it then forget about it tell they need to majorly rework the champ (poppy for example sake) like maybe if they did more with it like cenimatics or other things

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