Creating a more connected loreverse about Runeterra
Just voicing a thougt I had for a while. As long as the game develops, unfolds and gets deeper in mechanics, I noticed that, only for what concerns the lore-verse, tyhe overall quality is tangling more and more.
In depht: most of the stories feel REALLY inadquate, childish from time to time (like the new Ryze). The old fairy tale scheme regarding Protagonist - Antagonist - Magic Object is repeated countless times, with some variations, and is in most of the cases not connected - or, to be more precise - not connected "in a deep way" to the overall story - which is confused per se. There are little pearls scattered here or there, like Kindred story, or the new Shurima saga, but they stay 9 times out of 10 stranded, like a big non sequitur (Kindred for me is the perfect example: a small, wonderfully written piece of art, but not really "plunged" into the league world.
I think the game, moved by the fantasies of the artists designing the characters appearances, designs, phrases, provides a ton of inputs. And i also think that the game needs an adamantine skeleton, connecting all of the pieces together and possibly providing the game's lore with an overall more mature style.
Just for example:
- connecting Bard and Aatrox, polarizing them, or their races, like balancers of the world situation
- Star Guardians vs Dark Star continuity: who's and why's? How does Aurelion Sol fit in?
- Politics: better entwinement between Noxus and Demacia, adding "grey zones" in the actual polarity good/evil. Mashing up with the cities' relations with Piltover and Zaun
- The void? What they are, what they want, are they all of a species?
...I could continue forever, and adding references for items, movesets, and so on. RITO HIRE ME [zombie-nunu-hearts]
What do you think about it? Would you like to get a more specific and developed lore for our favorite MOBA?