Respawning animations

AychAychAych·9/29/2014, 6:25:41 PM·3 votes·1,607 views

Having bought Braum, this issue came to my attention. All recent champions have elaborate respawn animations. Braum jumps from off-map, Vel'Koz comes from a portal, Jinx falls from the sky, etc. Everytime , because players of course have no need to stand waste time lingering, these elaborate animations gets interrupted and it looks off.

Why not start respawn animations ahead so that they end in sync when the timer itself ends? While a minor thing, it would look a lot more clean.

4 Comments

Sharjo9/29/2014, 9:53:34 PM1 votes

Well if it syncs in to the recall and not when you've actually recalled, what happens when you get stopped when you're recall is almost complete, but not in that grace period where you recall anyway? The animation still gets interrupted. Also why should the player themselves not get to see the respawn animation? Some critical questions to consider there.

Irongrinder9/30/2014, 6:04:51 AM1 votes

I like this idea. We could even start a thread regarding ideas on future respawn animations, even for characters that need VU's.

Like Blitzcrank. How cool would it be to see Blitzcrank completely reassembled on the platform before returning to the fight?

Tesla Effect9/30/2014, 9:01:43 PM1 votes

I would like each champion to get a recall and respawn animation, but thats just me :T