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Respawning animations

AychAychAych··3 votes·1,607 views

Having bought Braum, this issue came to my attention. All recent champions have elaborate respawn animations. Braum jumps from off-map, Vel'Koz comes from a portal, Jinx falls from the sky, etc. Everytime , because players of course have no need to stand waste time lingering, these elaborate animations gets interrupted and it looks off.

Why not start respawn animations ahead so that they end in sync when the timer itself ends? While a minor thing, it would look a lot more clean.

4 Comments

Sharjo1 votes

Well if it syncs in to the recall and not when you've actually recalled, what happens when you get stopped when you're recall is almost complete, but not in that grace period where you recall anyway? The animation still gets interrupted. Also why should the player themselves not get to see the respawn animation? Some critical questions to consider there.

AychAychAych2 votes

Some things cannot be helped. Stopping recall is very important game situation that there function takes priority over form. Although a lot of recall animations that are fancy and involve the character flying off-screen (Vel'Koz, Jinx, Azir) do time that fly-off into near the grace period so it is rarely interrupted that late into the animation.

But when you are dead, you are not going to do anything. Maybe if the player has ticked the "move my camera to fountain when I respawn" could be prematurely brought to the scene to watch their respawn animation as the grey screen nicely transitions to living colors. Would look lovely really.

Irongrinder1 votes

I like this idea. We could even start a thread regarding ideas on future respawn animations, even for characters that need VU's.

Like Blitzcrank. How cool would it be to see Blitzcrank completely reassembled on the platform before returning to the fight?

Tesla Effect1 votes

I would like each champion to get a recall and respawn animation, but thats just me :T

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