Nautilus dredge line
It seems like naut used his old anchor when he q's still, idk but it bugs the crap out of me, is there any chance of it being updated?
It seems like naut used his old anchor when he q's still, idk but it bugs the crap out of me, is there any chance of it being updated?
Someone a while back posted a thread that got fairly popular, SAME THING, but with orianna! Her ball was the old ball from before her TU. It seems that they updated their textures, but not their animation textures. So things like oris ball, and nauts anchor didn't change. Same thing would happen if someone like thresh got a TU I presume.
kinda sad, was hoping for an update, ah well :P
It's definitely something that needs to be fixed, and eventually will be, but for now I guess it's just not on rito's priority list XP
Someone a while back posted a thread that got fairly popular, SAME THING, but with orianna! Her ball was the old ball from before her TU. It seems that they updated their textures, but not their animation textures. So things like oris ball, and nauts anchor didn't change. Same thing would happen if someone like thresh got a TU I presume.
Cassiopeia got a VU but uses her old model death animation.
Someone a while back posted a thread that got fairly popular, SAME THING, but with orianna! Her ball was the old ball from before her TU. It seems that they updated their textures, but not their animation textures. So things like oris ball, and nauts anchor didn't change. Same thing would happen if someone like thresh got a TU I presume.
Problem is, that the stuff you are talking about are particles. Orianna's abilities with the Ball and Naut's Dredge Line are all particles and are not part of the actual model (I think that it's the same with Blitz' hook, etc.), so I don't completely understand how making VFX/particles works so I assume that they either need to change and replace just the old Ball/Anchor model with the new one IN the VFX files, or to make it again from scratch.
Also, it's a TEXTURE Rebalance, for the model only, so I assume that they never intended to change these kind of stuff along with the Texture Rebalance, cause that would be Particle/VFX/Effects Update, which I assume will come one day (not soon though, probably).