New Draven Axe Catching VFX/Design suggestions/concerns [SOUL REAVER][GLADIATOR][PBE 5.24]

BronzeBasterd·1/1/2016, 6:39:21 PM·3 votes·1,048 views

Hello fellow Summoners,

I would like to open up a discussion regarding the changes to Draven's Q animation changes on PBE 5.24 . While I am very exicted by this news and the direction Riot has taken makes me very happy, I have concerns having seen the design. Soul Reaver is my favorite skin in the game, and with more played games on Draven than any other champion, I have come to love Draven's concepting and character design immensely. Which is why I made this post, to discuss what could be better done on the implementation of such an important new change.

Suggestions: 1)More closely follow the color schemes for each of the skins, in particular Soul Reaver. The glowing silvery pattern has no link to the blue color scheme of the skin and seems off.

2)The 3d ish effect is nice but seems overdone, and is slightly distracting. As Draven you want to see where you need to catch axes, but you dont want the axe animation to be too flashy since you see a lot of it and it can be a distraction. I feel where the axe is going more than i look for it.

3)The axe VFX should accurately represent the zone where the axe can be caught. i often try to catch axes with just the edge of the zone, and need to know where exactly and precisely i can and cant catch it

Here is my attempt at a what i think would be a good direction for the design of the Soul Reaver VFX should look like

Thank you for your time in bringing this to the attention of those whom it concerns,

Sincerely, Mr. Draven Fan.

1 Comments

Dripz1/19/2016, 10:47:53 PM1 votes

Totally agree!Draven