The rest of the world has been something in process and exploration for a while. The announcement was done at the time it was because players were noticing things when we left doors open in content for what we were working on. We wanted to let you know this, and wanted to be able to communicate as soon as we could, which is why the original post by Tommy Gnox (which was actually by many people across Riot) attempted to make it clear that things are WIP, but it's a direction we are committed to.
It was either communicate before we had a full raft of content set up, or wait until it was ready (and that would have meant a longer period of silence, which we wanted to avoid).
By the way, for clarity: When I say "we" in these things, I'm talking about Riot, not just Narrative alone. We don't work that way.
In regard to Narrative answering the questions, I'm sorry, it's taken me a day to get to the boards due to being a bit swamped at the mo for reasons I can't wait to share with you. I was hoping to respond last night, but it wasn't possible.
The reason it's taking this long to produce content, outside of that produced around Champion releases and other products, is because we are exploring a variety of ways to tell story, developing new processes and product teams to deliver it, evaluating prioritization across Riot, restructuring and evolving Narrative as a discipline (as Bioluminescence stated, and as I have elsewhere, Narrative is a group that works on a number of different product teams in Riot), all in order to deliver higher quality than we have before.
While that is ongoing, we are still delivering new content such as Harrowing, Sion, Rek'Sai, Bard, etc.
The periodical story releases hit a roadblock in the initial tech issue problem (we're currently reviewing a solution), and other issues that arose due to prioritization, staff availability, and things being worked on by a number of teams that I can't go into out of respect for their process.
No slight on Bio at all (she, as I've stated elsewhere, is awesome), but some of her statements of what "might" be the reasons behind certain things are not accurate. Fallout from the retcon is not a reason as the process and goals behind it are unchanged. There has been a change in leadership on Narrative, but the overall goals for Riot have not changed in that time.
One of the reasons for a delay in the replacements for current bios, and the more extended stories from them (aside from the completed ones we haven't been able to release yet, such as Amumu) is partly that we have been reading your feedback and we're working on a format that will give more details than the current snapshot character intros, while still leaving room for us to explore the Champions in stories as they happen in a changing world. And yes, your feedback does matter.
I'm not sure what Bio's estimates pertain to specifically, we'll make sure to chat about it (there are several things in motion that may or may not hit the timeline she outlined), but it is likely you will see at least some of the stories we have worked on sooner rather than later. I know that sounds the wishy-est of washy, but after expecting to be able to release a few stories within a few days before, then things having to be delayed due to further tech issues, I have to be a bit cagey.
Frankly, I hate being cagey. I'm not that type of bloke, but it's a truth of what I have to do and how I am able to communicate on the boards. I do speak for Narrative, but I cannot divulge many of the things that we are working on, particularly as they are inextricably part of teams that include artists, producers, engineers, game designers, visual designers etc. etc. that are working hard to deliver content planned out across 2015 and beyond.
I spend much of my posts here to say that things are being worked on, that there are issues, that we are working at problems, and I know it is tiring to many of the players who frequent the boards to hear. It isn't satisfying as you want the evidence, because you've had similar words delivered for a very long time, and you're still waiting for results.
I've spent the last couple of days in discussion with a variety of Rioters about moving forward and creating pipelines to allow for sustainable, high quality stories. There is absolutely the will and desire to make this happen across many teams and disciplines, but there is a lot of work to be done.
Though it is not satisfying, and I understand the weight of the pinch of salt my words will be taken with, we are working to meet the needs that have been identified here on the boards. We can't answer everything exactly in the way it's wanted (we are not planning to undo the changes we have made to the story world, for example), but we are striving to deliver story in a way that is satisfying and sustained.