New players are clearly NOT welcome

ABCDE G··17 votes·898 views

What a horrid experience this game is for new players, in fact if I was a betting man I wouldn't be surprised to see Leagues player base drop slowly over time and eventually biting the dust. The small experience I have seen leveling up a character (2 weeks) with lack of any sort of progression path is amazing in its self. All I have seen is a failed introduction for new players... I've watched first hand as a broken system causes new players to stop playing and watch more experience players become toxic as hell. This isn't really the experience players fault, why are they even being matched with new players who do not yet have mastery's, runes or the skills to compete?

With a solutions architect background I can see several flaws straight away that could be easily addressed to accommodate new players. For a game of such age I am utterly amazed at how poorly setup this is! Or am I completely wrong in thinking that this company want new players?

Whatever... As this community will say I'm sure, harden up of F off. I'll give it a few more days of abuse, see how stupid to abuse I really can be.

23 Comments

Jo0o5 votes

Dunno why this is getting downvoted. You're 100% correct. I was lucky enough to be coached and carried by RL friends who taught me builds, strategies, metagame, etc. while playing with me to offset the need to face enemies with keystones and full rune pages.

I pity the individual who decides to try out League on their own.

Soulhavok1 votes

Good god I did lol. I self taught on how to play this game and back when I started I think skarner just came out. I didn't play v people until lvl 20 as I was too scared but when I did I was bad. It took years of practice and learning to even see a result as this game is by the far the steepest learning curve in any game I have played. New champions all the time, new items, stat changes, map changes, etc. of course it's hard for a new player but with time you get good at the game. The biggest problem I see with new players is that expect soooooo much out of themselves that they automatically set themselves up to fail. With practice and a good mindset eventually you will start to climb.

Myrkrvaldyr1 votes

I consider myself lucky because when I started back in season 5 I did it alone, and rarely did I meet toxic people all the way to level 30. As time has passed by I've seen more toxic people, which is to be expected with a larger player base.

Gunpowder Green5 votes

I'm currently new to the game. New to the community as well, but I can agree that the learning curve is hard. But then again, I think it should be because of the competitive level this game brings. I do wish they would allow low levels access to spells, runes, and masteries.

OnlyYouCanHearMe1 votes

I've been playing for a decent amount of time now, but I do have 3 smurf accounts that are all level 10 or under. I've played the same main champion on my main account for years, but I can't play her on my smurfs because of not having runes and masteries. And it's not just that I'm bad with her though that probably might not be completely wrong as much as I've gotten so used to having the extra health, armor, mana regen, magic resist, movement speed, damage... all those things that come from runes and masteries that make it easier to live long enough to learn how to play the champions.

I learned the basics of league on my own, because I was too afraid of sucking when playing with the friend who introduced me to it. But I watched ALOT of YouTube videos, and then I met some people in game that taught me slowly over time. And then more YouTube videos. And then I started subscribing to a few people on Twitch. Basically, I went looking for the people who could teach me the things I needed to know. Which was how I found Aphromoo and BunnyFuFuu.

SorenAlucard2 votes

use your mute button, and remember that League is filled with kids and ragey people. I understand there is a steep curve, but Riot has already announced they're working on that part. They are going to make it easier for new accounts to accumulate runes n such earlier. However, you won't eliminate people who just can't stand losing or having "imperfect teammates". These people are playing with ego, and not with their intelligence, so ignore them. you won't fix em, can't talk to em, and if they troll you just gotta accept thats the match youre in and move onto the next after. You feasibly cannot win this team game 100% of the time, so the earlier you focus your mistakes and not that of others the faster you'll improve=

gl on the rift

Bayloc2 votes

its the internet, explain a competitive game that people are not being shitty to one another?

Castilios3 votes

something being competitive gives nobody the right to be mean.

Telephone Booth1 votes

{quoted}

something being competitive gives nobody the right to be mean.

Everyone has the right to be mean. It's free will.

zPOOPz1 votes

It is not just the internet. Have you seen some of the little league games? Those ADULT parents........

YerroFever2 votes

As a solutions architect, please share your insight on possible solutions.

I would love to hear how they can improve it because we all experience the problem but not all of us have a background as a solutions architect so we may not have the tools you have.

scazzman2 votes

it's because there are very few ACTUAL newbies at low level. it's mostly smurfs and people who have been permabanned and made new accounts

OnlyYouCanHearMe2 votes

This right here is probably one of the big reasons why the new accounts are not automatically given access to the runes/masteries/summoner spells. The permabanned players would just hop immediately onto another account and start playing as if it was nothing.

Gunpowder Green1 votes

One of my friends has been permabanned sadly. Riot says in the message that "You are among 0.006% of League players negative enough to be permanently banned." If what Riot said is true, then why would they bother to focus more on that small percentage of players then the mass majority?

zPOOPz1 votes

because those 0.006% will negatively affect 0.054% of League players PER GAME as long as they still play...

OnlyYouCanHearMe1 votes

I am sorry to hear about your friend. While permanent suspensions are relatively uncommon, they can happen in response to either earning multiple escalating punishments over a short period of time, or by displaying behavior Riot considers to be extremely toxic. Your friend is always welcome to make a new account if he would like to continue playing, and if he would like some tips or suggestions on how to keep from being permabanned again, he is more than welcome to post here on the boards. Many players who have been punished for toxicity post their logs here (found in the Reform Card, visible upon trying to log into the client) and we go through them and try to give suggestions on things that might be better off left unsaid, or perhaps said in a different way.

wibblemu91 votes

I agree with you 100%. I recently introduced two of my friends to playing league, and I've had to teach them everything about the game. The tutorial is unhelpful and there isn't a good feel for progression. Trying to explain runepages and masteries in specific is so difficult, especially why they're important.

Kei1431 votes

I was those that started league alone (after playing 2 introduction games with friends), but that was 8 years ago.

Sure, there wasn't alt accounts back then, but the learning curve is still very steep. There weren't any other MOBAs other than DoTA and the mechanics is very different between the games, so nothing to transfer knowledge from.

Cos I was so immersed in learning, trying out things ( champs / items) that I didn't pay too much attention to toxicity.

But if you are getting matched with people that have full rune pages, that means the system believes you are pretty good. Would you happen to be transferring knowledge or mechanics from other games?

Also to note: you get more IP / XP when playing bot games due to (pretty much) guaranteed win + shorter game times.

Limmie1 votes

Having summoner spells, runes and masteries unavailable for lower level players was the most stupid decision Riot could have done, specially since the matchmaking puts people of different levels together. Laning against somebody with flash when you only have ghost is ridiculous, same with lanning with somebody with a keystone when you have none.

MrGerund1 votes

a leveling up system will also be added soon.. with rewards for leveling up which you can upgrade in some cases with money so it would be a little more new player friendly and riot has more ways to take your money, of course. well... they are tesing it currently, not too sure if it really will get added, but there already has been a lot of work put into it

PandaPenyihir1 votes

lets hope, this game is undeserving of continuing

FiddlesOnTheRoof1 votes

I do think the system is lacking in direction for new players. It also restricts you in the wrong places. It shouldn't gate summoner spells early. You should be able to use the real summoner spells. I also think runes should be free and available to all players. I know that may be a bit overwhelming at first, but with a better tutorial system, and more access to higher level players willing to help, I think it could go a long way in welcoming new players.

SparksFFF1 votes

as a fairly new player. i agree with this post. when i first started i played a lot of AI...alot.....teemo was disabled for a while..when he was brought back i played him..first time pvp match with him......the team i was on was so toxic....so beyond toxic.....it left me in tears...and i almost uninstalled the game right there on the spot.....i how ever did not...i play all random all middle. the rotating game modes. and co-op. only...i refuse to take part in pvp SR because of how toxic the players generally are there..i seek to play for fun so i went to the modes were people have fun....buti agree with this..the community and current system is just so toxic to new players.....it just makes you not want to play it.

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