Ranked - Feeders, Leavers

Libum··3 votes·903 views

So I just played a game, and I had this top laner, who was losing lane - 0/2, but he was csing well, he was really tilted and negative saying how we were gonna lose and blaming everything on the team, saying how nobody wanted to help him. Note that this was still during the laning phase too, we were around level 7 or 8? So basically he expected me, who was bot lane, and everyone else to go up top just to help him. But nobody did that so he became toxic and started cursing everyone out. Even through this I tried to encourage him nicely to play telling him it's ok just do your best. But this guy is something else, he still continued to flame us despite our best efforts to try to encourage him and telling him that he was doing well. Eventually, he decided to leave and come back occasionally to feed. I think it's really unfair that the rest of my team, including me lost points and wasted time and on top of that got put even further behind in our climb because someone decided to be toxic. I mean yes, we all reported him, I hope. But at the same time, that doesn't matter to me as much as losing my points, because it's a waste of 45 mins. I have to play another game just to get back to where I started. So thats 90 minutes out the window. Isn't there a possibility that people who are with these people get a loss prevented rather than a LP deduction? I mean it's really not fair even if he does get punished for it.

8 Comments

Mystic Ninja 273 votes

I hear you man and I'm actually dealing with something similar and am looking on how to post a vid to a riot employee at the moment.

Arcsomniac2 votes

You're in good company, sadly, or perhaps I've been just permanently cursed by the Riot Mainframe. I can't even be bothered to play ranked anymore- my last game being a textbook example. You know that Koreans vs. Chimps meme? Always. Always, always, always. I would never say "blah blah it's my team's fault" for the loss- it's never the TEAM. It's just... always... that one... F#$%ING GUY. The guy who opens the game saying "Yeh guyz Im gonna drive it down top", goes 0-4 to the enemy Riven within 8 minutes, and starts flaming the team good and hard. Now this is where it gets fun.

The midlaner and I attempt to talk the guy down. I gank his lane twice, securing some easy farm for him and relieving pressure. My team is uncharacteristically tolerant, and we make a fair play to apologize for the hard time and guide the dude to some kind of equilibrium, if not success. The star tip? BUY ARMOR. He blithely ignores our attempts at help, continues working on his Triforce at a glacial rate, and flames some more for good measure on his next several deaths (chasing in jungle, river, etc.).

Riot needs to implement a /remake function in which four of a team's members can in a unanimous vote get a Loss Prevention within the first 15 minutes of the game, provided everyone's willing to type a couple sentences for corroborating reports.

Please, Santa Gragas. Please.

Chewbacca Merkin1 votes

Lets math.....................................

Assuming you never feed or afk: Your team: OOOO (4 random players who may feed or afk)

Opponents: OOOOO (5 random players who may feed or afk)

The odds are in your favor. You're focusing on the negative, looking for league to white knight for you like a true beta.

Arcsomniac2 votes

But if you're going to wade in to the Math Pond you can't just stay at the surface......................................

Your reasoning is correct-- ASSUMING you play a (critical point here) LARGE NUMBER OF GAMES. Those odds you're mentioning might play out in your favor given that you have 6-12 hours a day to devote to League. This illustrates what no one wants to recognize about League, or competition in general: It's a matter of time.

League players can get crapped on for the entirety of their placements and start the season in bronze 5, but you're right, those lovely, favorable odds will allow a player to EVENTUALLY move up as far as they wish. The difference is that LEAGUE PLAYERS (kids, wealthy, amateur/pro, and the like) who can afford the consequences of spending many hours a day at their computer will move up more quickly, be able to adapt to an ever-changing meta and game much, much more easily, and generally keep pace.

The casual league player, by contrast, is riddled with the necessities of life (family/work/deployment/relationships/etc) but enjoys League as the incredibly well-crafted game that it is. Reflect: League is defining an epoch of gaming. It is the most successful free-to-play platform in digital history (NOTE: HONESTLY Free to play, in that the pay-to-win mechanics are minimal and mostly consist of Forsaken Jayce), and it offers not only endless gameplay for all ages but is the vanguard for an exploding global eSports movement. Exciting, right?

Yet the cycles of specialization, sadly, will make it a numbers game in the end. Those who can spend more time or enlist the aid of others will have greater success, and the casual (read: working adult/parent/serious student) player will remain as an effigy for the ignorant 12-hour-a-day junkies to feel good about beating.

Complaining without offering a solution is irritating and meaningless. This is why I posted the above regarding a single-target "problem-player" remake functionality. Playing in this arena, with these circumstances, it's enough to tackle. The Lone Nut who trolls/feeds/dumps and craps all over what otherwise might be a good game (if even not a win) will be the straw on the camel-back of many. Again, those who play far more games will be able to absorb and laugh off the lost game, as they have perhaps 12 more games to look forward to (THAT DAY). Implementing something of this nature would be an enormous boon to the community, serving a functional utilitarianism where it is badly needed, and level the playing field just a tiny bit for those of us who sadly, cannot devote the hours we would like to the game...

... until full-pension retirement. Hope League is around in 40-50 more years.

Please support #RankedTrollRemakes. Thank you.

Arcsomniac2 votes

(The aforementioned idea)

Riot needs to implement a /remake function in which four of a team's members can in a unanimous vote get a Loss Prevention within the first 15 minutes of the game, provided everyone's willing to type a couple sentences for corroborating reports.

Please, Santa Gragas. Please. Gragas

Chewbacca Merkin1 votes

tldr

Learn to write efficiently.

Great Muta1 votes

You are completely dismissing premades, who can find people who are guaranteed to never AFK, like myself.

A full premade with responsible players has a 99% chance of no afk's.

A solo player has an 80% chance of an AFK.

Libum1 votes

How is this relevant? I mean obviously premades are going to be better. This is speaking out to solo/duo players. It's unfair to just get a loss because of that one troll or afk every 2 games. It makes it so much harder to climb.

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